Originally Posted by Tuco
I hope it's clear to anyone reading this (and to you writing it) that these are all roundabouts ways to remark once again that, yeah, in the end to be actually comfortable it needs to be a typical CRPG "RTS-like" control scheme that allow multiple unit selection.
It wasn’t clear to me when I wrote it and you had me convinced it was for a moment, but now I’m not so sure.

I’m assuming Larian won’t fundamentally change their control scheme, presumably for controller compatibilty, but are looking to fix individual issues one by one as they come up. They could find an alternative to box selection.

What if right clicking a portrait automatically grouped the character you’re controlling with whoever you clicked on? Then right clicking again could add or remove PCs from the group. That would fill the role just fine for me and still work on console. You’d have to ditch the dropdown menus but I’m fine with that.

Originally Posted by Tuco
At least out of combat.

Once in combat it doesn't really make a significant difference, since the game is turn based and the control gets to a "one unit at the time" regardless.
I’m still bummed that flight is just long jumping and that ranged attacks sometimes require pixel-point precision to avoid having your PC stand somewhere dumb.


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