Originally Posted by Flooter
I’m assuming Larian won’t fundamentally change their control scheme, presumably for controller compatibilty, but are looking to fix individual issues one by one as they come up. They could find an alternative to box selection.
I'm assuming the same thing, but it doesn't mean that's not what they SHOULD do.

And "controller compatibility" is a poor excuse, generally speaking, both because the game currently doesn't even have a working controller interface/scheme (so they could adjust that area at will) and especially since (as already pointed more than once in the past) we have the example of WoTR that uses a classical CRPG control scheme if played with mouse and keyboard and THEN plays pretty much in the same way as DOS 1 and 2 (and so like BG3 most likely will, as well) when using a controller. Which goes to prove the two solutions are in fact NOT mutually exclusive.
In fact, it plays even a bit better, since it allows for formation control, while the Larian solution doesn't.


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What if right clicking a portrait automatically grouped the character you’re controlling with whoever you clicked on? Then right clicking again could add or remove PCs from the group. That would fill the role just fine for me and still work on console. You’d have to ditch the dropdown menus but I’m fine with that.
I don't really care if the character selection per se would be done with click and drag, with portrait selection or with shift+click or whatever else. This is like arguing if corrections should be marked with the blue or the red pen.
The point is that there should be a a character selection at all, which means the system should be adjusted to allow for the selection of MORE THAN ONE unit at any given time. And the player should be able to give group command to multiple selections without relying on a whole bunch of convoluted, custom-made shortcuts that are pretty much just a roundabout way to get the same result with less simplicity and efficiency.

Originally Posted by Flooter
I’m still bummed that flight is just long jumping and that ranged attacks sometimes require pixel-point precision to avoid having your PC stand somewhere dumb.
I am as well, but this is not strictly related to the control scheme, as much as Larian's questionable implementation of the "Z axis" in the game.

Last edited by Tuco; 27/05/22 11:42 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN