I don't see how they'd be able to resolve the the immersion problems with the "ticking timebomb" -situation with tadpole and the "take your time" -pacing of the gameplay, if you're roleplaying as a sensible character. Like stated before, the implication that you have more time than usual before ceremorphosis kicks in, simply means you don't know when the organic triggerable timebomb in your brain is going to go off, and your still imminent doom sort of makes everything not involving the cure, a waste of precious time. So, If you don't RP as a suicide cultist, alternative medicine expert or a brainworm farmer etc, the only way to resolve the situation is to remove the tadpole post haste.
But Larian has likely been committed to this flawed urgency narrative even before the game came out in EA, I mean, they've even made joining the brainworm suicide cult into a major plotline branching evil/"tempting" choice in chapter 1, so I doubt they'll fix this narrative flaw in the game. I'm currently just hoping that in the finished game the tadpole can be removed in the first act, or early second act, so that you can experience at least most of the world without it constantly feeling counterproductive to survival.