Since this is just the beginning at low levels, we will probably have characters sheathed in lightning / fire / acid gimmicks in no time. Probably more push and teleport items too since they are already pushed in EA below level 5.

This undermines everything that is cool about D&D and Forgotten Realms magic items and degenerates the game into a generic MMO style romp with flashy effects. And a constant shower of magical items with weird nonsensical properties just for the sake of having "more game" or creating an illusion of depth or choice.

The EA already goes too far. Magic items is something I would really like to remain as it is in D&D. Seriously, it's an RPG - focus on the story and stop filling the game with nonsensical fluff. I also enjoy combat from a mechanical standpoint much more without the magic junk.