Originally Posted by ArcaneHobbit
The curse effects are also fairly simple and make in-universe sense in a way that some of the convoluted patch 7 magic items aren't.
I was hoping someone will say that ...

https://www.dndbeyond.com/magic-items/5376-armor-of-vulnerability
https://baldursgate3.wiki.fextralife.com/Amulet+of+the+Unworthy

I cant unsee some similarity here ... O_o
And yet, one is perfectly okey ... and other one is often repeated as example of bad item ... curious, isnt it?

Originally Posted by ArcaneHobbit
are far too convoluted, and just don't feel like items in any edition of DnD with their weird conditional (status effect) requirements that feel artificial and "gamey".
Feel free to corect me, but as far as i know, every single magical item is "artificial" ... they dont grow themselves. laugh

What exactly is so "non DnD" about conditions?

Originally Posted by ArcaneHobbit
If Larian wants to have items that become more powerful when used in a set
I think (feel free to read it as "i hope") they actualy dont ...
There are certain items that works well together and unlock new level of potential ... but "set" is completely different topic after all.

Originally Posted by ArcaneHobbit
It also doesn't generate "lightning charges" or "momentum" or any other weird purely mechanical status effects that make no sense in-universe.
What does more sense?

Item that just improve your natural abilities without anything else needed, bcs "its magic" ...
Or item that use residual energies from actions to re-use them?

Its rhetoric question. smile
We clearly have different prefferences. laugh

Originally Posted by ArcaneHobbit
These sort of "set items" should also be rare as the vast majority of magic items should be standalone and should not require any other magic items to actually function.
As far as i know most items is able to work on their own ... just not at good.
There are exceptions tho, im aware ... for example that Lightning shield does nothing on it own (if i remember it corectly) ... but you have several possible ways to provide charges for it.

Rarity is a problem ...
I know there is "many" magical items allready, and yet its not enough ... since often i find out that none of them is fitting my character, or only one is fitting my build ... that is also not well experience. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown