Originally Posted by RagnarokCzD
I was hoping someone will say that ...

https://www.dndbeyond.com/magic-items/5376-armor-of-vulnerability
https://baldursgate3.wiki.fextralife.com/Amulet+of+the+Unworthy

I cant unsee some similarity here ... O_o
And yet, one is perfectly okey ... and other one is often repeated as example of bad item ... curious, isnt it?
IIRC I don't think anyone's said the amulet of the unworthy is a bad item. Personally, I think it's a pretty good magic item since it makes sense in-universe (it's made from a fragment of the girdle of the unworthy from SoD and as such has similar effects) and it's effects make enough sense. I actually don't have an issue with most of the magic items here in BG3, I just think the ones added in patch 7 that use weird "charge" based mechanics are terrible.

Originally Posted by RagnarokCzD
Feel free to corect me, but as far as i know, every single magical item is "artificial" ... they dont grow themselves. laugh

What exactly is so "non DnD" about conditions?

The issue with these conditions is that they're purely mechanical and feel very artificial and "gamey". As such no one in the actual world of the Forgotten Realms would create items like these. Compare something like the boots of speed to BG3's linebreaker boots:

"While you wear these boots, you can use a bonus Action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect."

"When the wearer dashes or takes a similar action during combat they gain Wrath for 3 turns."

One of these makes actual sense in-universe (boots of speed make you faster and the other effects are mechanical ways of abstracting the side effects of this increase in speed) and as such is the type of item that someone might conceivably make. The other item only makes sense in the context of the abstraction that is DnD combat and uses a weird status effect that doesn't make any sense (what is wrath actually supposed to be in-universe?).

Originally Posted by RagnarokCzD
What does more sense?

Item that just improve your natural abilities without anything else needed, bcs "its magic" ...
Or item that use residual energies from actions to re-use them?

Its rhetoric question. smile
We clearly have different prefferences. laugh
The thing is there's nothing particularly magical about swinging a sword or dashing. These are fairly mundane actions.

Think about it this way, what do Wrath, Lightning Charges, and Momentum actually represent in-universe; nothing. The only reason they exist is to serve as purely mechanical status effects to be used by these weapons and otherwise they don't represent any physical thing. This is one of the reason why people don't like these sort of items, because since their effects are purely mechanical they feel "gamey" and "unrealistic" which is fairly different from how magic items typically are in DnD.

Originally Posted by RagnarokCzD
As far as i know most items is able to work on their own ... just not at good.
There are exceptions tho, im aware ... for example that Lightning shield does nothing on it own (if i remember it corectly) ... but you have several possible ways to provide charges for it.

Rarity is a problem ...
I know there is "many" magical items allready, and yet its not enough ... since often i find out that none of them is fitting my character, or only one is fitting my build ... that is also not well experience. :-/

Some of these items actually don't do anything without a way to generate their charges and so are not standalone. Take The Lifebringer circlet which gives 3 temp HP when you gain a lightning charge. If you have no way of getting charges (you don't have any other lightning set items equipped) it's functionally useless. Keep in mind that these charges are just gimmicks related to a specific set of items and are not game-wide mechanics (like spell slots) and so there's no guarantee that you'll be using anything that generates charges.