Well my first post in this forum, so hey to everyone.

I do understand the concept of immersion. However, I do understand that the concept is largely subjective and additionally is overused as an argument to criticize games. Lack of day/night cycle does nothing to my immersion in the game since it is clearly stated that I'm ending the day when I rest. If I would feel clearly that my party spent more than 12 hours adventuring between rests it might be an issue for my immersion.

It doesn't take away the fact that being able to decide to adventure during the night would be a fun option. But the lack thereof isn't as big of a problem for me specifically and is understandable considering the implementation might require too many resources.

Background noises (and most other repeated sound bites) in most games (including BGs) are often cited as the biggest offenders in immersion breaking. Still, I acknowledge that the sound design in BG3 still requires work and hopefully we will get to experience improvements in that regard.

Originally Posted by mr_planescapist
I mean WTF?
I mean would ANY RPG gamer say "who needs day/night, its just cosmetics?" in the late 90s early 2000s???

Let me paraphrase your statement and ask: Would ANY RPG gamer in the late 90s say "Who needs full VO and cinematics?" I assure you that most people that played BI games at that time would love to hear and see more. One of the reason why BG or Torment were so beloved in my country was a stellar localization by VAs. Imagining games that would have more cinematic flair was common then. If Bioware had a technical possibility of delivering more VO and cinematics in BG they certainly would. Look at their later games.

Still I've seen people on this forum express an opinion that cinematics are pointless in BG3 and a waste. I personally couldn't disagree more.

One last point:
BG originals had many subclasses and it didn't help that half of them were really not worth playing. Pathfinder WOTR has tons of classes, but a lot of them don't work properly and are clearly just bad options. I love both games, but I don't mind seeing what a more restrained approach might bring us.

Last edited by Elebhra; 31/05/22 05:01 PM.