Originally Posted by Maximuuus
Larian is one of the only studio that creates worlds in their RPG that doesn't feel alive AT ALL (completely frozen) if the player is not involved.

It doesnt have to be very complex. As an exemple the NPCs routine in BG1 and 2 are not very complex... for most of them they just have 2 positions (1 for day, 1 for night).
Things are obviously different on true open world.

Immersion in the world (the FR here) is as important to me and when I was talking about characters, I included NPCs.

Yes, Larian takes simplifying some things to often hideous extremes. But the immersion is mostly broken for players like me, even if they implement the D/N cycle, since immersion would require a (overly) complex game world. Still, since lack of D/N cycle seems to bother lots of people, I hope Larian implements it.

For me the level of complexity in the original BG-series is just not enough. One of the things that didn't really immerse me into the original BG-series was precisely the fact that the NPCs had very little in the way of a daily routine, unlike in the ultima 7(parts 1-2), that was my first contact with the cRPG genre. Apart from doing away with the exploration/'open world' aspect of Ultima 7, In BG1 and BG2 you had day and night which pretty much just amounted to differing rng encounters, some thieving opportunities and NPCs alternating between their nightly and daily positions. Which I guess would have been immersive, if the world in this physical sense, hadn't felt so unimmersive and a downgrade into a 'theater set', even in comparison to the much older Ultima 7: serpent isle, where the NPCs at least had a semblance of daily routines.


The promise of being led to death is reason enough to follow.