I was a Drow Rogue with a racial bonus to Dexterity. Rogue has additional bonus to Dexterity. I am sneaking up on an enemy and am going to backstab with my dagger (taking full advantage of my Dexterity bonuses, I thought). Sneak right up behind him and attack (bonus for Rogues) AND I MISS!! Then I die, which causes my whole party to die. In D&D you attack with a 20 sided dice for hit probability (that is hidden in this instance), if you roll a 1 it is an automatic miss, NO bonuses applied, no matter what. Why then even have bonuses? Sound fun to you?

I know you are trying to make BG3 to The Wizards of the Coast (WotC) gaming rules and standards. I get it. Great concept. (Is that because its contractual?) Dungeon Masters have leeway and usually the more they stick to rules and regulations of WotC, the more fun it is. How about asking WotC if it would be OK to change the "to miss" odds (if you please) from 1 in 20 to something like 1 in 40? This could get supper technical if you start fitting in terrain, weather, type of boots/shoes/barefoot, sleep deprivation, carrying weight, sweat getting in characters eyes, etc... Our Dungeon Master would, but I don't think you need to go all the way down that path. Very complicated to incorporate into code.

Thanks for listening.