Originally Posted by mrfuji3
Originally Posted by GM4Him
Originally Posted by Aphex81
You are missing the best option: remove resting alltoghether and go back to cooldowns.

Cool downs? 😴

Boring. Pointless. Annoying. I could just go afk for a few minutes, get something to eat and drink, and rest as much as I need. What is the limit? Waiting painstakingly until the cool down is complete.
I think you're missing the point of cooldowns. They're only relevant during combat, and ~immediately are restored after combat ends, so there's no point or even ability to just wait them out. Cooldowns are essentially equivalent to balancing the game around fully resting after every fight - encounters are made more difficult and classes are balanced for single fights. Honestly, as the game is now (where you're encouraged to rest frequently to get camp cutscenes) cooldowns would be a better fit.

Sure, it's not exactly D&D rules. But I'd prefer a better, more balanced, more tactical game over the conflicting combination of D&D class design + unlimited/encouraged long resting we have now.

Ah. I misunderstood. You are right. I'd prefer what you said over this 5 minutes of adventure and 24 hours of rest nonsense they've made. At least with cool downs you'd keep adventuring rather than resting more than adventuring.

That said, I'd really really prefer that they do something that actually limits long rest spamming so it's more like 5e, and they make encounters built around characters surviving multiple fights without needing to long rest often.