You know? Honestly, if they chose to do away with resting mechanics and did cool downs, the game still wouldn't work because they've designed the story around, "You are running out of time before you transform.". It all goes back to them setting it up as you are on borrowed time, but then they don't follow up with making time a reality. If cool downs were their solution, End Day would never happen. The whole EA would be 1 day with no Raphael or Dream Lover, etc.

This brings it all right back to why I think the best solution is story-based changes to the BG3 world after X number of long rests. The whole freaking story is set up already for this, but they haven't followed through.

After 1 long rest from the time you visit the inn, it should be burnt down.

After 3-6 (whatever they think fits best) long rests from when you arrive at the grove, the ritual should be complete or something else should happen to restart it again.

After 2-3 days of ignoring Lae'zel and not finding her Gith patrol, she should temporarily leave.

Same with Wyll and the goblin leaders.

After you trigger the hag/Mayrina side quest, every time you long rest, a redcap or some other minion should be generated and placed in your path before you get to her in her lair and she comments on how it took you SO long. She was growing bored and impatient.

After 3 days from the landing on the beach, you have your first Dream Lover dream, but you have it sooner if you actually used tadpole powers. After that, you have another in 6 days unless you use tadpole powers repeatedly. Then you have the second 1 day sooner per use of powers. After that, same as second dream.

These types of things make sense from a story perspective and would dramatically make the game more replayable and like a true RPG.

Last edited by GM4Him; 02/06/22 06:29 AM.