Just curious but was customization changed or even addressed since the beginning of EA two years ago? I feel that what we have now is what we had two years ago.
If not, well, thats probably what we will get on release. Or 95% of it at least.
A few heads were added for most races (dwarves and halflings got left out, though - but the githyanki got a bunch), some cosmetic options (tattoos and makeup - albeit there was a rose tattoo that's missing now), and two hairstyles. And the face-scales for the draconic sorcerers plus the wildheart barbarian piercings.
There is a hint of at least one missing feature in the game itself rather than the datamined material - the player should have multiple facial marking pattern options for the githyanki instead of the single one every head currently shares. If you pick the female gith head 1 for your dream-lover during character creation, she'd have different markings that you can't pick for your PC.
Now that I think about it, single-player western RPGs (not counting the Bethesda stuff) have been kinda neglecting detailed character customization for a while now. I remember Inquisition having a pretty powerful editor, although the characters would often end up looking either butt-ugly or plastic-y because of how the graphics looked, and then Andromeda's was very primitive in comparison, even though it was on the same engine, and didn't have to account for 4 playable races. Or you have the CDPR/Obsidian example of giving you a decent set of options only to make dialogues and cutscenes first-person. It's a real head-scratcher when something like Elden Ring allows you to go wild with customization, but you'd have to go out of your way to even get a close-up look at your character, and there are no dialogues or interface elements to appreciate the appearance, while the games you'd think would really put effort into that kinda stuff because of them having all of the above end up lacking.