I would gladly accept a more linear and restricted approach to resting (one long, one short per area. Want more? add difficult random encounters or some kind of environmental restriction…)
This is a <tactical> turn base rpg by all accounts? Then make resting part of the tactic. Unlimited rests is like having unlimited spell slots. Its a cheat in my book. Should be turned off by default. Food/Supplies is just a gimmic at this point.
Hated this in BG2 (unlimited rests). There is a mod (SCS probably..)that apart from city/inns or safe areas you can only rest ONCE. Then you have mobs spawn (tied to that area) in you try to rest more. Changes the whole dinamic of the game. You now hold on to your potions/abilities like gold, careful with powerful spells…to be used at the right time…you need to make IMPORTANT TACTICAL decisions because you are not tied to a reset button.
Last edited by mr_planescapist; 02/06/22 10:56 AM.