This sounds more like description of turn-based ...
I fail to see any relation to stealth ... require elaboration. O_o
maps space doesn't support the story being told
I can think about at least 3 possible ways to interpret this sentnece ... can you be a little more specific?
player's lack the feeling of passing time while it apparently does so in the narrative
This often seems like problems with comprehensing abstraction that is presented in game ...
Not allways tho, i have to admit there are some things that are odd ... like everburning inn ... that would be really good argument ... but it become problem only when player keep going back to this allready finished area, where he have nothing else to do, just to check if this ... i dunno how to even call it, immersion breaking building ... still exists.
And i have to wonder why did that player do that?
So far the only reason i could find is that the player actualy WANTS to break his immersion so he can complain about it ... and since im quite sure that every system can be broken, if you dig deep enough, i would not give situations like this one any heavy value. :-/
Just take that scene you posted ... it also stops making sense once you start diging.
Its fine they realized that Quicksilver needs some protective glasses ... joke is that nobody else never wears them, also (and that takes the joke on whole new level) Quicksilver allways grabs and run with people face front, while he could easily protect their eyes by simply turn them around.

Some objects Quicksilver move keep their new trajectory (anything he throw against someone, no matter how and if it moved before), some objects keep their original trajectory that is alterned by Quicksilver but also those objects completely ignore any kinetic energy they would get from that alternation (bullets that keep flying straight, just few centimeters elsewhere).
I find particulary odd that
scene when he saves kids from the school ... there is one short shot, where he drinks from the bottle ... while every single fluid in the world is moving with speed of lame snail ... this single can contains cola that is perfectly drinkable for Quicksilver somehow.

OR ... you can simply ignore those little details, and enjoy quite nice bullet time scenes with one of at least 5 coolest X-Man ever.

BTW have you ever thinked about how agonizingly boring and frustrating must his life be?
Those bullet times scenes are "normal existence" for speedster heroes who have their powers allways active.

But back to the topic ... complains about lack of feeling of passing time seems often to originate in that abstraction ...
It seems quite obvious to me that distances are not litteral (mainly for that reason that map would make no sense if they would), therefore (quite logicaly) time also isnt litteral (same reason) ...
And yet some people are still for some reason presuming that Short rest took them only 1 second ... that traveling from Grove to Goblin camp is 4 minutes long walk ... that their character rested for litteraly 24 hours. o_O
Even if all we know for (quite) sure is that everything our party did (short resting included) in between 2 Long Rests is allways 24 hours ...