@Ragnarok

Who's sprouting off tons of headcannon now? Everything you say is headcannon. What grounds or basis textrually do YOU have that everything is abstract? Yet you keep clinging to it harder than I am to the fact that everything is literal.

Look. It doesn't matter. God Bless America! It doesn't freaking matter.

Regardless, these facts still remain:

Roleplaying games are supposed to immerse people in the world. You are supposed to take on the ROLE of your character and act like you ARE that character. You should feel like the game world is a real, living, breathing world.

BG3 does NOT provide that. Why? Because time doesn't exist. Period. I'm not looking for super hard, or even mildly hard, timed anything. I'm looking for continuity and for things to make sense.

What doesn't make sense?

A burning building that never burns down. I see it in the dang telescope on the hill in the grove when I first get there, and it's on fire in the telescope. Even if I take 6 weeks to get to the inn, it's still on fire. That makes no freaking sense at all.

Solution? Don't allow me to see the inn burning in the telescope. If I view the inn in the telescope, it should be perfectly wonderful looking and nice and warm and cozy and friendly so that if it takes me 6 weeks to get there, it's still going to be there and be on fire starting from the moment I first see it on Risen Road as I approach it. THEN if I rest even once, the building is burned down and any side quests involved can't happen because I CHOSE to not immediately try to help people in a burning building.

Does this lock me out of quests? Potentially. I know people don't like the potential of being locked out of quests, but for the love of all that is holy, a ROLEPLAYING game is supposed to be about your choices mattering. My CHOICE in this scenario with the burning building should depend on whether I help people involved in the burning building or whether I simply don't care and walk away and leave them all to burn to death. That's my CHOICE and it SHOULD have a consequence. If it doesn't, I'm not really roleplaying.

And as far as the grove is concerned, it's the same darn thing. If I CHOOSE to ignore the ritual and the grove, I should fail to stop the ritual and save the tieflings from getting kicked out. SOMETHING should happen. Do I want them to give us only 3 days to save the grove? HECK no! Do I want them to make something happen so that it explains why the ritual isn't completed in - you know... let's just use a different time frame because I could care less whether it's 3 days or 6 or 4 or 2... however long they think the ritual should take to complete, at least providing some time frame makes it so that YOU the player know that you can't just sleep for 2 weeks and the ritual will STILL be going in some timeless void where individuals are still having the same conversations day after day after day in a Groundhog Day fashion.

I understand it's a video game, but one of my biggest hangups with this one is that there is absolutely no sense of time at all.

Again, I'm not looking for:

1. You have 3 days to save the grove or mission failed.
2. You have 2 days to reach the Gith patrol or mission failed.
3. You have 4 days to kill the goblin leaders or mission failed.

I'm looking for:

1. You have 4 days to save the grove or something happens to explain why the ritual isn't completed yet, buying you more time. Eventually, yes, after an obscene amount of time, because the DM has run out of decent excuses to prolong the quest, you will fail it - after a truly decent amount of time.

2. You have 3 days to reach the Gith patrol or Lae'zel threatens to leave you and try to go it alone. If you long rest maybe 2 times without going there, she leaves and you can find her again later once you actually go there. Nothing permanent here. Just something that says, "If you truly care about having Lae'zel in your party, you'd better get your butt moving to complete her quest.

3. You have 6 days to kill the goblin leaders. If you don't, Wyll threatens to leave the party and after long resting again he follows through. You can pick him up again later in the goblin base. He's been captured because he tried to go it alone. Also, after 6 days, new goblin patrols appear outside the grove area, showing that they are getting close to finding it.

It's the little things that add immersion to a game, and BG3 is sorely lacking in these.

But whatever. I'm done. I'm moving on to Kingmaker and then Wrath of the Righteous. The more I play them, the more I'm realizing just how many things BG3 is missing - things like time, weather, decent rest mechanics, decent combat mechanics where enemies can't yeet you 30+ feet off cliffs and into lava, etc.