Its odd to hear them both talking about how the team have to think about any possible choice we can make ...
Compared to gameplay, where we are on the contrary loosing choices as the game progress rather then gaining another. O_o
Basic reactions are:
- Kind acceptance
- Kind denial
- Mocking
- Avoiding the answer
- Rude denial
- and roll intiative
I believe every dialogue should provide "at least" those ... but it dont.

Here is "short" list of choices im missing.
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=741085#Post741085