Originally Posted by GM4Him
Everything you say is headcannon.
Exactly as i said ... glad you finaly noticed. laugh


Originally Posted by GM4Him
What grounds or basis textrually do YOU have that everything is abstract?
Few ... as i allready said aswell:
1) common sense
2) story narative
3) the way things usualy are in videogames
4) inagme map provided by developers themselves
etc.
As usualy, im not sure why i even bother listing it again, since you didnt aclowledged it until now ... like ever. :-/


Originally Posted by GM4Him
Roleplaying games are supposed to immerse people in the world. You are supposed to take on the ROLE of your character and act like you ARE that character. You should feel like the game world is a real, living, breathing world.
Yes ... and that is why you as a player needs to accept (and prefferably understand) its abstraction ...
Bcs the game is suposed to "feel like the world is real" ... with emphasis on the worlds "feel like" ... not "is". wink


Originally Posted by GM4Him
Because time doesn't exist. Period.
Sure it does ...
Its just not consistent, exactly as everything else in this game.


Originally Posted by GM4Him
I'm not looking for super hard, or even mildly hard, timed anything.
In that case you are providing the worse possible examples.


Originally Posted by GM4Him
A burning building that never burns down.
Just as another building that is barely holding together, where 3 Ogres (weight almost a Ton each) are fighting and the only part that can be broken is scaffolding added there exactly for that purpose?
That is just necesary evil in games ... some things are just not ment to be destructible.


Originally Posted by GM4Him
fire starting from the moment I first see it on Risen Road as I approach it.
I like this idea.

Not sure how it would work when you get there from the Underdark, through Zhentarim hideout tho.
(Not even if that is still possible to be honest. laugh )


Originally Posted by GM4Him
THEN if I rest even once, the building is burned down and any side quests involved can't happen because I CHOSE to not immediately try to help people in a burning building.
That is litteral description of "timed anything" you are "not looking for" ... :-/


Originally Posted by GM4Him
That's my CHOICE and it SHOULD have a consequence. If it doesn't, I'm not really roleplaying.
Agreed ...
If you CHOOSE to rest ... and then you CHOOSE to anyway go complete sidequests, you feel like you should not have anymore, you are not really roleplaying.

I mean ...
"I know people don't like the option to play the way they want, while leting others play any way they want, but for the love of all that is holy, a ROLEPLAYING game is supposed to be about your choices mattering." ... So make them matter yourself, you have the power, i believe in you. wink


Originally Posted by GM4Him
Again, I'm not looking for:
[...]

I'm looking for:
[...]
Yeah i know ...
Basicaly you are looking for:
"you have 3 days to save the grove ... and if you dont, you have 3 more days to save the grove ... and if you dont, you have 3 more days to save the grove ... and if you dont, you have 3 more days to save the grove ... and if you dont, the grove is doomed."

Quite honestly ... i would rather have "you have 12 days to save the grove" and finish ...
Since by using this scenario you described, new player would after first (or maybe second, or third delay) naturaly get expression that there is no hurry, since something that would give him more time will occur again.
And that would lead to exactly what Icelyn descibed, when she talked about failing a quest due to time limit you didnt actualy even know about.


Originally Posted by GM4Him
I'm moving on to Kingmaker and then Wrath of the Righteous.
/wave


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown