Do you think the origin characters are intended to be balanced with one another when we actually get the chance to play them?
For instance, right now:
1. Laezel is standard. Unless you count her starting armor as a perk.
2. Shadowheart is standard. I guess you could argue that starting with a special item is a perk.
3. Wyll starts with a perk: an extra weapon proficiency in the rapier.
4. Astarion has a perk in his bite attack and a flaw in his vulnerability to running water.
5. Gale has a flaw in that he has to consume powerful magic items.
To me, it seems like Gale has a pretty big flaw. Maybe that will be balanced somehow when the origin characters become available for play?
Astarion's bite attack is a nice feature, and the water problem isn't that bad so far.
Wyll's extra weapon proficiency isn't great in my opinion, mostly because his stat build is such a mess.
Shadowheart has some kind of odd magical effect happening to her in the Blighted Village. Maybe there'll be more to it when we actually have a chance to play her?
I find myself wondering if all of these characters are clones of their original selves, thus explaining why they're lower level than they remember being.
Anyway. Do you think these characters are meant to be balanced with one another? And do you think we'll be in for surprises when they unlock for play?
For instance, I wonder what kind of mechanic they'll put in for Gale to let us know he needs to consume an object? And when he does drain an item, will he get something positive in return for a while?