I've noticed how much harder it is to trigger bad things now. It's almost impossible to not save Arabella, for example. I preferred it when things were more difficult and important situations like that had questionable outcomes.
Same thing with Nettie. She used to be more inclined to poison Tav. Now she's all soft-hearted and easily swayed.
I find myself hoping there's a difficulty setting that puts it back the way it was.
it seems to be an unfortunate trend in both games and real life that people can't handle things not going their way, and instead of working around their issues or coming to a compromise with others they complain until they get what they want.
I really liked that mindflayer encounter and the old Nettie. The new encounter with her isn't nearly as interesting. Perhaps with the Arabella situation, turning off the hand holding dice mode (forgot what it is called) will make it easier to fail? Don't have room to reinstall the game and find out.
Perhaps there could be a "fluff" setting for those who don't like anything negative or hate failing and a "grit" setting for those of us who don't mind it. Then they could bring the interesting stuff back without causing issues.