Not that it matters, because I doubt at this point they care, but robert, ya've missed the whole point of the thread.

It was not to make Short Rest like Long Rest. It was to give each a specific purpose and meaning besides Short Rest being a quick heal button press. That is currently its only real value because you can LR as much as you want for better benefits. So why SR at all?

The suggestion was and always has been to limit SR in some other way, like Hit Dice, not only 2 per day. Then do something to make LR less appealing so people will naturally want to SR more to extend a single adventuring day. LR is currently greatly promoted while SR is an after thought. It is mechanically pointless because LR is pushed by the devs in various ways.

The way the game is built, you are meant to LR after almost every fight.