Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Originally Posted by SerraSerra
they should just revert it back to how it was and promote save scumming on their load screens "remember to press f5 for when you fuck up, and trust us kids, you will fuck up'. Done.

That's my issue, with all of these "gotcha!" moments, it's just save scumming. As Twerp said above me, Larian is the DM here, and a normal DM would say "uh, so..is anyone going to try to help them..?" but Larian isn't doing that, it's just a game over screen.

Actually a lot of my issues with Pathfinder was constant saving because who knows what the hell was about to gank you with level 30 stats. It turns rpgs less into roleplaying, and more into a trial and error puzzle. to be fair, that can be fun, but it should be somewhat limited imo.

Joined: Sep 2020
veteran
Offline
veteran
Joined: Sep 2020
Originally Posted by Some_Twerp753
[...]The other thing is the metrics; they put out heat maps on where people died, how often they died, how often they got attacked, how often Scratch got petted, ect.
Odds are they see players repeatedly loading to pass a check. If enough people do it enough times, someone is going to suggest they just save people time, skip at some least some reloads, and make things easier.
I hope the devs wouldn't listen to that person, at least blindly/using only that reasoning. People reloading a save to re-attempt something doesn't mean they dislike the original difficulty of the thing, especially for an EA game where we're explicitly here to test out everything.

E.g., if there's an optional but incredibly difficult encounter, you're going to see a lot of reloads from people dying it and then trying again. Now, maybe the encounter is too difficult. But maybe it's at a good level of difficulty, and lowering that difficulty to prevent people from needing to reload just makes the encounter less noteworthy as there's no longer a sense of accomplishment from beating it.

In this specific case, in addition to being a hard fight that challenge-seekers might want, the MF eating your brain is a good teachable moment: doing dangerous things can have consequences.

Originally Posted by RagnarokCzD
The problem is that most criticism around Arabela is lack of satisfying options after you fail persuating Kagha ... if Larian indeed just lowered dificiulty roll for persuating Kagha so not so many people have to see poor Arabela die, the problem remain intact ... its just not as obvious, since not so many people see it. frown

I hope this isnt Larian way to fix things. :-/
+1 More, not easier, options please.

I've previously suggested that if you fail that persuasion check, you can still notice the intent of the snake to attack (maybe requiring a perception/insight/nature/animal handling check). Then you have the choice to:
- step in between the snake and Arabela, taking the hit
- pre-emptively attack the snake, angering Kagha
- keep trying to persuade Kagha, in which case the snake attacks Arabela

Basically, fail forward. Failing shouldn't strictly remove content, but provide different options for new content (with possibly more consequences).

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Originally Posted by Boblawblah
Originally Posted by SerraSerra
they should just revert it back to how it was and promote save scumming on their load screens "remember to press f5 for when you fuck up, and trust us kids, you will fuck up'. Done.

That's my issue, with all of these "gotcha!" moments, it's just save scumming. As Twerp said above me, Larian is the DM here, and a normal DM would say "uh, so..is anyone going to try to help them..?" but Larian isn't doing that, it's just a game over screen.

Actually a lot of my issues with Pathfinder was constant saving because who knows what the hell was about to gank you with level 30 stats. It turns rpgs less into roleplaying, and more into a trial and error puzzle. to be fair, that can be fun, but it should be somewhat limited imo.

It is, by the players that don't want to save scum. At least, it should be, right? If "I don't like a certain playstyle" is a valid argument, then "Don't do it" should be as well, right? My "save scumming is limited to things like big fights or boss fights, where I may not want to replay several hours of the game if something in one of those encounters goes sideways, or if the game crashes, something that happens quite a bit in FO 4 for example. How many times do I have to replay x amount of game hours because someone else doesn't like save scumming, and managed to get a "you can only create a hard save every x hours"? When I neglect to do it in FO 4, and the game crashes, or worse, I die, I don't just automatically replay 3 hours of game. I quit, and go do something else.

mrfuji3 #816384 08/06/22 09:27 PM
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by mrfuji3
I've previously suggested that if you fail that persuasion check, you can still notice the intent of the snake to attack (maybe requiring a perception/insight/nature/animal handling check). Then you have the choice to:
- step in between the snake and Arabela, taking the hit
- pre-emptively attack the snake, angering Kagha
I have previously suggested the same. laugh

That ... plus post-bite option to either Heal Arabella (sacrificing spell slot) or Neutralizing Poison, for wich we also have spells (i just dont remember the name laugh ). frown


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
JandK #816385 08/06/22 10:10 PM
Joined: Oct 2021
JandK Offline OP
veteran
OP Offline
veteran
Joined: Oct 2021
Not saving Arabella isn't a game over screen. It gives you a solid reason to side with the tieflings in a major conflict against the druids.

These days, I feel like you practically have to try to let Arabella die. I don't remember the last time I wasn't able to save her.

I'll grant that the mind flayer scene was harsh, but it taught a valuable lesson, and let's face it, you're swimming in revivify scrolls. Which I never actually have to use, by the way, cause I can't remember the last time I had a character die in the game.

As for Nettie's poison, that's also not a game over moment. There are ways to neutralize the poison. That scene made Nettie an interesting character. She was willing to kill you and spark a serious conflict because of the tadpole. That scene had meaning and purpose in the game. Now, like the Arabella scene, you have to try to get her to poison you. You have to carefully navigate the options choosing the unlikely path that leads to that outcome.

JandK #816402 09/06/22 07:37 AM
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by JandK
Not saving Arabella isn't a game over screen.
Not exactly the point ...

Its about options ... to have enough choices so you can roleplay the character you want and so those choices have meaning.

Like here ... you either persuate Kagha ... or snake persuate Kagha for you ... but if your character is particulary bad in persuating you are screwed and forced to watch child die.
It doesnt matter how easy the roll is ... what matter is what you can do.

It is easier to see on other examples.

Take Tiefling kids ...
You can either lie that you never ever seen any kids ... wich alone is quite stupid in camp that is crawling with them ... or you can acceptthem framing you for harassing them after you didnt let them steal from you.
How can you roleplay honest paladin with those options?

Take Grymforge ...
Unless you have agreement with Duergar before you save Nere ... no matter what you say it allways end in fight with them.
I mean its okey if multiple chpices leads to the same rwsult ... but if its all of thwm then there is no choice. :-/

Take first meeting with Astarion ...
You can either accept his apollogy ... or accept it ... or accept it ...
And i just have to add its not even credible one. :-/

---

In general ... and it pains me that i have to say it again Swen is a bad DM. frown
Personaly i believe that in GOOD RPG where our decisions matter ... players should allways have option to say "no i dont accept this" ... and when they do the game should respond with "okey ... here is what you can do about it".


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Page 2 of 2 1 2

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5