Originally Posted by Ruswarr
Originally Posted by GM4Him
Characters in the game prompt you often to "get some rest. It's been a long day."
I don't know how to make the whole resting system more meaningful but in case it stays fully/mostly as it is now - something like that would be a great notification about a party member wanting to have a word with PC at the camp.

That's not a great notification because the result is what you have currently. I've literally LR'd and run through Moonhaven - not even a single fight - and I had a character tell me they're tired and it's been a long day. Not even 5 minutes of adventure, and not a single fight, and the game is telling me to End Day already.

That is why a long time ago I suggested that SR should also allow for dialogues at camp. An SR is supposed to be an hour or more of resting, repairing armor, etc. So, why not transition to camp for SR as well and allow dialogues? Or, better yet, just allow dialogues while you're traveling on the road together? Why do they have to take place at camp?