Originally Posted by GM4Him
That's not a great notification because the result is what you have currently. I've literally LR'd and run through Moonhaven - not even a single fight - and I had a character tell me they're tired and it's been a long day. Not even 5 minutes of adventure, and not a single fight, and the game is telling me to End Day already.

That is why a long time ago I suggested that SR should also allow for dialogues at camp. An SR is supposed to be an hour or more of resting, repairing armor, etc. So, why not transition to camp for SR as well and allow dialogues? Or, better yet, just allow dialogues while you're traveling on the road together? Why do they have to take place at camp?
Yeah, that's reasonable to ask. The question stands on how deeply integrated everything is and how much work it will take. I'm just super unsure on how even to approach suggesting anything about the whole resting system currently because I feel like any step might make rest feel basically not impactful at all either introduce too strict of a limitation. Smaller, more isolated/location-based maps would probably help (although I don't have an issue with current maps per se) but it cleary won't happen.

Last edited by Ruswarr; 09/06/22 12:32 PM.