Waiting for an enemy to end their turn is frustrating. I think slow combat is one of the main issues of current EA. So let's make combat faster.
My suggestion is this - as in multiplayer you can do your turn simultaneously with your frined's, if your turns are next to each other, so why our enemies can't? And in addition, all enemy minions might do their turn simultaneously too
Let's look at two fighting encounters:
1. You ally with goblins to destroy the grove. This fight right now is so painfully long, that it made me drop that playthrough. But if a bunch of regular 8-10 hit points goblins gone together, it would help a lot, it would make it a lot funnier and quicker.
2. Fight with phase spiders and its queen. Phase spider queen has like 7 babies with each has a separate turn. Why? They're just teleporting to you to poison and get killed. So you wait while their turn is over for like two minutes and then kill them all with one AOE spell(in my case it was thunderwave). That just painful. If spider queen minions went at the same time, it would benefit the dynamic of the fight so so much
3.* At some point scholl of necromancy will be added to wizard's subclasses. I can't imagine doing a sperate turn for each of 20 zombies i've created, it would just straight away lock me out of picking this subclass.
what do you think