The Dank Crypt's entrance is on the beach. You crash on the beach. The nautiloid is north of your position. It's tentacles are still around you and over the beach where you crashed. So, you KNOW the nautiloid crashed on the edge of the beach.
But how big is that beach?
That is the real question here ... was Nautiloid few steppes back, or few miles back?
Yes i know you can still "see the tentacles" but "seeing the tentacles" is exactly the same problem as with "measuring the distance by using distance you can run during single turn" you did last time ...
Bcs you keep measuring game enviroment. :-/
In order to understand that abstraction, you simply have to accept the possibility that someone draw a line there and distance that is in the line is unknown.
Like this:
This is what you see:
![[Linked Image from i.imgur.com]](https://i.imgur.com/aImfJ2C.png)
And this is what it could easily mean ... if im right and distances in game are to some sort of degree abstract:
![[Linked Image from i.imgur.com]](https://i.imgur.com/BvAOwaE.jpg)
AND (and that is the most important point) anything in between those two options aswell.

You travel around the bend to the pier with the dead fishermen.
You are traveling within wreckage of the Nautiloid ... you are distracting yourself with this.
Its inside of single building ...
I mean yeah that ship was big, but hardly few miles.

Intellect devourers are all around, having come from the nautiloid that has crashed right there next to the dank crypt. If it was all abstract, it would take hours
Well even if it would take them hours ...
At the same time as there are Intellect devoureres "coming from the Nautiloid" ...
Karlach "also coming from the Nautiloid" is allready on her way to the Tollhouse at least ... Wyll is allready somewhere around Grove at least ... Gale started to explore teleportation runes, taking under concideration that you need to find one first in order to teleport there, we can be quite sure that he was on the cliff before ... and Shadowheart managed to reach doors of that crypt aswell.
So ... who can really say it would be impossible?

The only way the entire collection of scenarios makes sense is if it is all one map with everything literally near one another.
It would certainly make some sort of sense, yes ...
But it would also create lots of other problems, you have to admit it since you were complaining about them aswell.

You know ... Goblins being unable to find something that would take them less time to walk than usual person need to travel to visit local store?

Or that question with how long is Halsin missing, or what did he did so long out?
Stuff like that.
Shadowheart, if you don't have her with you by then, is pounding at the door and mentions finding another way in at the top of the cliffs.
I have created new game specialy to check this ...
(
Two actualy since first time i have created Githyanki ... bad choice 
)
And the exact quote is:
"I'm going to see what's at the top of this cliff."
![[Linked Image from i.imgur.com]](https://i.imgur.com/QAIh2Yg.png)
So i dont think she knew about any other way up ...
Question is: Wouldnt she know ... IF the map would be litteral?

It only makes sense that the crashed nautiloid is blocking your path around, and the only way to get out of the area is through it two times - unless you cut straight through it and skip Astarion's area.
Yup.

(Yeah i cut the rest, bcs i didnt manage to find any sense in it. :-/ )
But let's then say that the entire first area, including the Beach, Nautiloid, Astarion's Locale, the Path Where You Meet Gale, and the Dank Crypt are all one location that is literal. Then, after that, it becomes abstract between that basic area and the Wilderness/Grove where you meet Lae'zel and then get to Silvanus' Grove.
If that's the case, first of all, why NOT then make it a single map and have a transition point to the next area?
Bcs loadings are concidered boring.

Come on, tell me ... and answer honestly ... how many times have you seen WHOLE cinematics that are in Tutorial?
How many times have you seen dragon landing on the tip of Nautiloid, or set it on fire and blown it ... How many times have you seen Illithid from help eating cambion, just to be killed by Imps moment later?
And the most important ... do you understand that no matter what number you say, unless you say "every single time i played" wich i doubt you would ... that is exactly the case.

(And just for the record ... even if you would actualy never ever skipped single conversation, single cinematic, etc. ... other people still do, bcs we want to PLAY we dont want to see any tables with "boring stuff".

)
But let's just say it's because you're avoiding transition times to speed up gameplay. Fine. Weird, but fine.
See? You get it.

Second, doing this actually strips players of freedom of choice.
I would say it lesens the risk that player will screw the story for themselves ...
Thats why some events are unavoidable, again common practique in PC games.
look upon the Dank Crypt, the cliff where Nadira is with her telescope, and Orn the bear down by the shore...
Again, measuring in-game distances ... same misstake over and over.
Is there no path from there to other areas at all? Is the only path, even when you pass for miles of distance, out through the eastern gate of the grove and down that single path?
What would be the point of other paths? O_o
And i mean from roleplay perspective ...
You have the Grove ... and you have the Crypt ...
There is path between them ... and potentialy miles, miles, miles, miles and miles of forest ... where exactly would those "other paths" lead to? O_o
And boy that's an awfully far distance for the tiefling boy to wander from the safety of the grove even though there are lots of goblins lurking about looking to kill them - and gnolls who months before slaughtered a lot of them. Kinda weird that he'd wander to the beach so far away with so many dangers lurking around. He might go a short distance if he was poking his nose outside the grove a bit and heard some enchanting music, but miles? Not likely.
And that is EXACTLY the part where that abstraction come to play.

You seem to keep presuming that 1 step in game = 10 steppes in the world ...
But that is not the case.
Sometimes you walk 50 feets in game ... and it is 50 feets in the world ...
Sometimes you walk 50 feets in game ... and it is 500 feets in the world ...
Sometimes you walk 50 feets in game ... and it is 50.000 feets in the world ...
That is basicaly the definition of "inconsistency". :-/
There are just parts of map missing, no they are not missing everywhere, and no they are not the same size ... but they HAVE TO BE missing, so the game goes smoothly, so the story makes sense, so Larian dont need to spend 10 years just creating the enviroment.

Thirdly, the harpies are singing a tune that mirrors Alfira's. Now that's strange. Why would they sing a tune that is close to hers if they didn't hear her singing the tune? How could they hear her sing the tune if they were miles away?
Nope. All the evidence points to it all being a literal distance.
You noticed they have wings, and can move ... right?

I also dare to presume that you are familiar with therm "easter egg" ?
Nah, just kidding.

For the real tho:
Thats the neat part, it can be litteral distance.

Thats the problem here ... we dont know where Larian draw their lines, we dont know wich part of how big part of the world they deleted in order to create this map.

In the bog, there is a camp. A child and parent were killed there by what appears to be ettercaps.
I checked this aswell ...
And in my game Tav said it seems like the work of Red caps. O_o
![[Linked Image from i.imgur.com]](https://i.imgur.com/rIeETd3.png)
So ... im skipping the rest of the point, since i presume this was just misstake.

what about the fact that I have engaged the Gith Patrol in combat and run to Waukeen's Rest and actually received the aid of the Flaming Fist to help me fight them and kill them? Are you implying that while in combat my character ran miles upon miles along a single road with Gith hot on my trail?
Nah ... i would imply you are just purposefully trying to break the game, and you succeeded ... just as people do when they are using exploits ... clap, clap, congratulations, confetti, champagne and the usual stuff ...
You find out that system isnt perfect, hope you are happy now.

Now, what were we talking about?

IF I traveled for 8 hours ... why on God's Green Earth would my companions then say they're tired and we should call it a day?
Have you ever tryed to travel 8 hours straight?
There is your answer.

We haven't done a God-blessed thing?
There is one thing ... you may find it interesting, maybe you heard about it ... its called "Immersion" and its not used only when you coveniently need some argument to support something you want.

The game encourages Long Rests - OFTEN!
Yup ... no surprise there.
This is especially true if upcoming battles are tough - like the spider lair - and you know you need a full rest to take the monster on.
Uh hello? Immersion ... again ... remember?
Thats how the game is telling you: You dont "know".

(
Also you dont really even "need" full rest for this one, but that is another topic.)
The encounters are designed so that you are meant to Long Rest before them. But that's not how RPGs work. You aren't supposed to know what's coming, and if you don't know what's coming, you need to still be able to beat it without having to reload. The whole point of a ROLEPLAYING game is that you are taking on the role of the character. You are meant to be able to survive EVERY encounter even if you have absolutely no idea what's coming.
Funny ... you seem to understand.

And yet ... you are able to write the first quoted sentence ... im confused. O_o