I agree with the suggestion to show Class progression, but I think - at least in the final release - it should show all the way up to the maximum achievable level, not just to level 5. The same for when subclasses are unlocked (which is level 3 in most cases, but level 2 for wizards and level 1 for clerics)

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Something about weapons really bothers me. If I'm playing a ranger I can equip a shield and dagger for my melee options and not use a single melee attack or ability. Then, I'll fire with a longbow and select my melee weapon again, gaining the +2 AC. Effectively every character that as shield proficiency but will mostly be using bows as a free +2 AC permanently because it is free to switch what you are wielding in your hands. This includes Rangers, Valor Bards when they come out, Clerics with crossbows, Archery based fighters, and even Druids. In the future at level 5 will a fighter or ranger be able to attack with a melee weapon and then use a second attack with a ranged weapon? Why can I switch to a dual wield option and then use my bonus action to attack with that offhand? I can shoot with a bow and switch to dual daggers and stab someone as a bonus action, and when you bring in things like Hunters Mark and magic weapons this adds a lot of damage, and you can do the same thing with dual hand crossbows, so you can potentially wield a rapier with a shield, make an attack, switch to your ranged option and make another attack, then go back to your shield and sword top get your AC back. Abusing the way you can swap weapons is very overpowered. My suggested solution is that once you take the attack action you are committed to that weapon option, also fixing the multiple attack abuse we may see later. Essentially everyone has bonus action attacks and +2 ac as long as they are proficient in shields. You do not need proficiency to use the bonus action attacks, this is rarely relevant but still worth mentioning.

Solasta handles that by allowing one inventory interaction on your turn, so you could shoot a bow, then switch to a shield, but on your next turn, if you want to switch back to your bow, you cannot swap back to the shield because your inventory interaction has been spent.

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I also agree with allowing floating racial ability score increases of +2/+1, and adding Variant Human.

I also would like to see rolling for stats. In a multiplayer game, all players roll 4d6 drop lowest 6 times, and any player can choose from ANY of the arrays rolled, not just the one they rolled. That prevents the case of imbalance from one person rolling nothing over 14 and a different player in the same game rolling 3 18's.