So, one area would be the entire Beach and crypt including the wreckage of the ship
The entire Grove area all the way up to the river heading towards the village would be another separate map area.
Lets put aside for a second that the edges of areas could be elsewhere than you want them ...
Question is how would they do that?
I mean even if there would be some transition between Ship Wreckage and the Grove, you can still SEE both from the outpost.

That would be a problem ... if the game would really acnowledge how much time you were traveled.

And, you may not even need a loading screen. A simple blackout for a few seconds while the game transitions to the new area is all you need.
Do you know why you get "only a few seconds blackout"?
Its bcs the area you are getting to is allready loaded ... so to achieve the same you would need somehow this game to load several separated maps at once. O_o
Chubblot explains it quite well in this video:
This would then allow for a better resting mechanic. If all the map locations were smaller, they could create it so that you can't long rest until you reach the area exit.
This would then force you to use your short rest instead of long rest between encounters.
Exactly ... and that is why it is so horrible idea.
Thank Gods, Larian dont want to "force" players to anything ... so this will most likely never happen. :3
Respawn.
Lets see: You are cleaning an area ... you are using your spellslots, consumables, shits as usualy ... now you get the feeling that you are too beaten to continue, so you go back and rest ... enemies respawn ...
You are cleaning an area ... you are using your spellslots, consumables, shits as usualy ... now you get the feeling that you are too beaten to continue, so you go back and rest ... enemies respawn ...
You are cleaning an area ... you are using your spellslots, consumables, shits as usualy ... now you get the feeling that you are too beaten to continue, so you go back and rest ... enemies respawn ...
You are cleaning an area ... you are using your spellslots, consumables, shits as usualy ... now you get the feeling that you are too beaten to continue, so you go back and rest ... enemies respawn ...
You are cleaning an area ... you are using your spellslots, consumables, shits as usualy ... now you get the feeling that you are too beaten to continue, so you go back and rest ... enemies respawn ...
See the problem? Or should i coppy it few more times?

also ... lets see it from other perspective, that so called "immersion" ...
Next problem ...
Maybe you didnt noticed, but Larian is using a name for each and every companion instead of usual "Goblin 1", "Goblin 2" ... that allows eternal spawning.
As i allready explained in the past, there is no such thing as "random name generator" ... they all are just picking names from really big library and mash them together ... less sophisticated generators have full names, usual generators have names and surnames separated, very sophisticated generators are mashing together consonants ... but they still take things from LIMITED list ... what does it means?
Sooner or later (probably sooner, when we count in their look and not just name) exatly the same goblin you just killed is here again.
Isnt that immersion breaking? It seems so to me.

Next problem ...
I use Blighted Willage as example ...
There is patrol on Windmill, Blacksmith house, School house, Apothecary and in the Barn ...
I get there, fight the Goblins at Blacksmith, Apothecary and the Barn ...
I beat them all, steal their riches and stuff ... i leave School and Windmill ... i get the feeling that im too beaten to continue ...
I go rest ... so they respawn ...
And now one of two things can happen:
1) Their loot (and not just weapons, but also things in crates and lockboxes) respawned aswell ... meaning i basicaly just created infinite XP and infinite Gold cheat in my game.
2) Their loot DIDNT respawn aswell ... meaning i have no reason to go back to those places i allready looted ... meaning i simply can rest after every single encounter without any restriction, so NOTHING CHANGED from curent state.

Also, just side note ... if i clean the group around Windmill ... and i rescue the Gnome ... then i go rest ... why will those Goblins be gathered around Windmill when they respawn?

Will i rescue the Gnome 7 times per week?

I could probably find some more, but this should help you ge the idea why respawning in such game is so bad.

But again, maybe subsequent attempts are easier than the initial, or something of that nature.
That would be fun ... reducing number of enemies by 1 with every rest until one sad allone goblin will patrol the whole area.

Pure gold. xD
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@RagnarokCzD
but at first and for a few patches at least, it did use to say Ettercaps.
I know, that is why i said it "was a misstake" ...
You know in the past i had this argument with GM about Shadowheart and one of arguments was that she have certain amount of Black Gems in her gear (5 was the number i think) ... i posted her screenshot and marked every single one of them (they was 2) ... and then i was told that this image is outdated and anything that was changed by Larian is no longer relevant ...
So i simply applied the same logic here ... Larian changed this, so any mentions on Ettercaps are no longer relevant.
