Very good suggestions and feedback ...
Just two notes:

Originally Posted by Belyavor
Class progression should be visible. When choosing a class you should be able to click a button and see a simple class progression chart, such as spell slots and basic features to at least level 3, ideally level 5. Leave subclass features out of it except when actually choosing subclasses to prevent giving the player too much information. This would mean Clerics, Warlocks, and Sorcerers would be the only ones who can see their subclass roadmap at character creation, the rest have to wait until they can select a subclass. Subclass information could also be passable as a summary of what the choice is meant to mean. Not everyone who plays this game will have intimate knowledge of 5e classes and subclasses, but also some classes got changed because they do not translate well into a CRPG, such as the ranger. It would be very good to know what kind of character we are committing to before we locked in our choices.
Disagree ... if we should get some character progression, it should provide as much information as possible ...
There is no reason to limit it only to level 5 and provide only some subclass informations ...

In my honest opinion the best case scenario would be that if we open Class Progression we will see this:
(Up to max level in game.)
[Linked Image from pm1.narvii.com]

And every single feature will be expandable providing detailed tooltips ...
While if there is more than one option (like figting styles, sublcasses, etc.) it would instead reveal just list that would also have every single option expandable opening another tooltip with detailed tooltips and stuff.


Originally Posted by Belyavor
every character that as shield proficiency but will mostly be using bows as a free +2 AC permanently because it is free to switch what you are wielding in your hands.
Im sorry to break it to you, but this is even worse ... (i just checked)

Actualy every character that have shield proficiency and have Shield equipped simply HAVE +2AC permanently ... since the game is counting your shield even if you are wielding Bow ... so, basicaly, you dont even need to switch back to meele weapons (but you loose AOO if you will hold your Bow).

In some way it makes sense tho, AC is just number showing how much armor your character have ... and if you put your shield on your back, instead holding it in front of you ... the "amount of armor" surrounding your body remain unchanged. laugh
You just switched better protection for your back over better protection for your front ... wich is something DnD dont concider at all. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown