Yeah, I do think that the main problem with the long rest system as it stands isn't just how effortlessly abuseable the system is, but that players HAVE to abuse it in order to engage fully with their party. I'm sure at full release it's going to be better since they'll have fixed ome of the issues with how cut scenes are prioritized, and with the issue of companion cut scenes often overwiting one another, but that's only part of the problem. On a first playthrough, there's no way to know when a cut scene will happen or why. So even if a player doesn't want to abuse the system, they're potentially going to feel forced to do so in order to not miss out on a significant portion of the game. And that is a problem which NEEDS to be addressed.