3. Un-limit SRs, but limit them. Is it any wonder some people are scratching their heads?
OK. Sorry. Explained this so many times that I didn't realize how it might come across to someone who hasn't read the explanation before.
By Un-limit SRs, I mean make it so that you can do more than 2 per day. My point is that the resting system is backwards. Short Rests should be promoted. A DM should WANT the players to SR as much as they can while LR'ing less. This stretches out the adventuring day so it doesn't feel like players have sucky, bad, weak characters. You WANT players to feel like their characters are powerful, even at level 1. You don't want players to feel like they can't kill anything and their characters are dumb.
So, you promote SRs. Limiting SRs to 2 per day, however, while having unlimited LRs essentially says, "Hey players. LR more and SR less."
But, you still need SOME sort of limits to SRs or you will then make those who benefit more from SRs more powerful than those who only benefit from LRs. In other words, if SRs aren't limited in some way, Warlocks then become MORE powerful than Wizards. Warlocks only ever get a few spell slots, even at higher levels, but their spell slots reset per SR. Meanwhile, Wizards get WAY more spell slots, but they only reset via LR. So, if SRs are totally unlimited, the Warlock can spam SR forever and wind up having more spell slots than Wizards, making them more powerful. But, as the game is currently, with only 2 SRs per day, the Warlock's class is totally nerfed.
That's why I said they should do like 5e was designed and limit SRs via Hit Dice. As was mentioned by someone on this thread, SRs eventually do promote LR because you only get half your Hit Dice back per LR. So, you have to strategically use Hit Dice and plan them out well, along with your SRs, so you don't mess yourself over later.
And THAT'S what I want. Strategy. Something meaningful. Something more than a push of a button that is a convenience, and something that promotes SRs and discourages just using LRs. I want things to have meaning and purpose. Otherwise, just remove it.
Seriously, I'd rather they do something like NWN, where resting was a five second "bend the knee" moment and then you continue on with your day than this current resting system. At least then I'd feel like my characters aren't sleeping their lives away with brain-eating tadpoles in their heads.