But it isn't complex. Solasta has done it very well, simple and hardly an issue of micromanaging.

Here's how it works:

4 party members at level 4. Each has 4 HD. You Short Rest. Menu pops up showing all 4 members and how many HD they have available. Lae'zel, SH, your MC and Gale. Lae'zel has 4d10, SH has 4d8, MC has 4d8 and Gale has 4d6. You use 2 HD for Lae, 1 for SH, 1 for MC and none for Gale. Computer tracks these. There is also a button on Gale's section for Arcane Recovery. Want to use it? Click the button. Done.

Next SR. Popup menu. Shows Lae has 2 HD, SH has 3, MC has 3 and Gale 4. Arcane Recovery is blanked out because Gale used it up. You use 0 HD for Lae, 1 for SH 0 for MC and 1 for Gale. Done.

Next SR. Popup menu. Lae has 2, SH has 2, MC has 3 and Gale has 3. You use 0 for Lae, 1 for SH, 1 for MC, 1 for Gale. Done. Note: Each SH, Lae gets Action Surge and Second Wind reset and SH gets her channel divinity charges back. MC is a Warlock and gets spell slots back each time.

Next SR. Popup menu. Lae uses 1, SH uses 1, MC uses 1 and Gale uses none. Done.

Decides to LR. Computer gives everyone 2 HD back (half total). You don't even have to do anything. Full reset on HP, abilities and such.

Or, instead of LR, the player decides to switch out. His MC still has a lot left in him. He also thinks Gale can keep going. Switches in Wyll and Astarion. Same day continues. Adventure day extended.

And so, each SR is only a few more button presses each. Instead of 1, it's maybe 1-2 clicks per character. What? 10 seconds in total? And you could then legit do dialogues during SRs by sending them to camp to SR. It's really not that much more to do or manage.

Certainly easier than the nasty item management system we're forced to deal with.

Last edited by GM4Him; 12/06/22 02:33 AM.