Really, tell me someone, please ... what does it matter if you get rolled stats?

I would still like to know.
At this point it's mostly pointing out differences in opinion and pointing out logical fallacy on both sides.
How often is "often"? And if its not "all the time" how can you tell from one example if that is following the rule or breaking it?

As a general rule I don't speak in absolutes unless I've looked through the material being discussed in that moment because I don't necessarily know if the statement is absolute from memory, but if you must know after looking through them now, you can only really make a case that culturally Dragonborn might not need strength, but you could equally make a case that their self sufficiency gives them the strength and that a dragonborn raised with a silver spoon might not have worked their muscles to that degree.
Thanks Rag (and others) ^.^
I don't' want to come across as argumentative here so this is all said in the spirit of positive conversation, and I apologize if any part of it doesn't read that way...
Players can already allocate their ability scores – that's a thing that we do. Allocating your ability scores is an expression of your character's background life, and personal history and trends – it is the nurture side of your physical, mental and biological self. Your lifestyle already does affect your ability scores – that's precisely what the player allocating them is doing when they do so. Putting the seventeen you rolled in one score because that is what your character has focused on, and your 4 is a different score because that's something they personally have always been really bad with and continued to neglect... that's allocating your ability scores, that's your lifestyle and background affecting your scores, and we all do it.
Racial ability score bonuses are not about that; they are the nature side of your origin, alongside the nurture side. They are the part you, as a character, didn't choose. These exist in spite of and alongside how you've been raised and how you've grown up, because different peoples are different.
Most of what you've described here is focused on the nurture side of a character's history; acting like there is no nature element to your personal ability attributes is making a move towards denying that and erasing it, and I very strongly do not agree with the move.
This fundamentally takes away individuality, though, and that's not how this world works. My mother and father have always been very talented artists and can both draw life-like pictures with a pencil. One sister became a tattoo artist, the other is an art teacher. That's every member of my immediate family and also a true story, my only tattoo I got from my sister and I have a painting of an eagle on my wall from the other. I, however, do not share this creativity. I'm a logistics manager and deal in hard numbers, not artistic expression. At no point in my life was a good at any art stuff, and at some point my family wasn't either. They nurtured their artistic expression (which I guess would be Cha) and I nurtured my work with numbers (Which I guess is Int?) and I'm not "just more artistic" than any other human being out there because of my lineage, if you were to translate this into D&D stat blocks it would be to say my birthing had no bearing on my stat blocks. Saying "all members of x race are like this just because they are" gives off real "Asians are model minority" vibes, not to make this real life racey, but just being honest with how it comes off to me.
I'm absolutely in agreement with you that it's more defined by interesting and unique racial traits, and that that is where the meat of fun stuff is and should be – I don't disagree with that that... but I still do feel strongly that these generalities for basic attribute propensities being different between different races of people is something that should not be erased... and WotC is seeking to erase it, and I do not support that.
Proficiencies as you mention, should absolutely be part of the nurture side of our character builds – I actually feel that proficiences should not be an intrinsic part of our race choice at all, or should be free-floating if they are (as in, a particular race getting one free proficiency that the player can choose, because this race is generally quicker to master things than others); there is nothing on the innate, nature side of your origin that automatically makes you a better speaker, or knowledgeable about plants – that's all nurture, and shouldn't be hard-defined as part of your race choice.
A case could be made either way. Tabaxi being naturally stealthy makes sense to me, as does races with different eyes having Perception like the Harengon. I suppose it would depend on which skills are being questioned, so I think we can chuck this one up to conjecture.
I do feel as though you've really just done the two things I called against though, in your responses – adding ability scores based on mechanical min-maxing, and adding them by hearkening to elements that you already referenced in your initial ability score allocation, effectively doubling up... but I won't fight that.
Instead, I'll point out that saying you take the +1 to Int because of your human blood doesn't work if you're abolishing racial propensities – humans aren't any smarter on average than half orcs, any more, under Tasha; you've just done the very thing that Tasha's rules are stopping you from doing with all of the races published after them. If they reprinted all the Phb races too be 'in line' with MotM, then the concept of saying “That extra int comes from my human blood” doesn't work any more.
We're not abolishing racial propensities, we're letting the player choose where their racial traits come from to make their character unique. Putting the racial ASI in the stat block should be default, not to force a player to use those stats, but to display the general tendencies of a race, allowing the player to adjust them later for a unique case. Yes, there are people that purely choose based on mechanical advantage, but there are also people that do not, these choices do not exist in a vacuum, and the decision to remove those was not to remove racial traits, but to allow player agency in the character they want to make. The player character
should be different and
should be special.
And on a side note, people already picked race/class combinations purely for mechanical advantage. There were certain combinations you just rarely saw, especially at a table that had min-maxing style of gameplay. Floating your ASI has allowed min-max tables to not subside off "meta" race/class combinations, which racial discussion aside and in terms strictly about the game health, is a good thing.
Tieflings get that +2 Charisma because they have presence – it's racially inborn because they are tieflings; they look, obviously, like tieflings and that causes an impact, one way or another.
The nurture element, upbringing and way of life and so on, doesn't change the fact that their obvious tiefling nature naturally adds to their overall presence unavoidably... that's why it's a racial bonus, not tied to their background or life-style choices... and that's why I feel it should stay. The tiefling that was raised by wolves might have no social skills... but he still draws eyes when he enters a room... and as long as he doesn't open his mouth, or trip over a chair, that will still have more of an effect on what he does than if he were a regular human doing the same thing. It's innate, he didn't choose it, and it's not tied in any way to his upbringing or lifestyle, or even his personal history... it's a racial thing, born to, and it's legitimate and should not be erased.
I have to firmly and strongly disagree. A Half Orc also draws eyes when he walks into a room. So does Elton John, Goliaths, goblins, bugbears, Lizardfolk... All of that attention is external, not internal. A good example of how you can say Tieflings in general tend to be charismatic is using their spellcasting, which MotM has washed away and I personally dislike. Tiefling Spells used to cast off Charisma, but it doesn't necessarily mean Tieflings are naturally charismatic. That's something I wish MotM kept for sure, now you can just choose any mental stat, which makes little to no sense to me since the origins of your magic should be what determines your spellcasting mod. But for the sake of argument let's say I did agree with this decision, the choices of what the spells are is also an impact, like one variant of Tiefling getting the Friends cantrip for free, another getting Minor Illusion, etc, is still a good expression of that specific bloodline.
And on the topic of Tieflings, if you count Variant and Variant Feral, there are 12 different subraces, and you mean to tell me every single one has to be charismatic by nature? I have to disagree with that.
((Now as an aside: I mentioned that the ability to change your base racial bonuses has always been a thing that you can discuss with your DM, and the DMG encourages Dms to be flexible and help players customise heir characters in ways that make sense for them and are fun. It's been a thing for a long time... If a player came to their DM and said “I'm playing a tiefling, but I don't actually have any visible tells that I am one, when I'm fully dressed at least... no horns, I hide my tail, my markings are all under my clothes, and my skin tone is pretty inside human possibilities... I think the +2 Cha doesn't make sense for me, can I have a different racial bonus?” That's absolutely normal and fine, in most cases... Remember, this to Rag and others as well - Charisma is about presence and force of personality. Many things contribute to that, or can, but it's not just about 'ability to talk goodly' any more than it's 'look pretty'; tieflings get a CHA bonus because they have an innate, unavoidable physical presence that impacts everything they do, purely by virtue of being and looking like a tiefling. In a world space where Tieflings are the most common race, or exceptionally normal and widespread, that would be an excellent case to give them alternate racial bonuses.))
This is where I think you contradict yourself. Players already do that kind of thing, the only thing Tasha's system did was put it in the players hands instead of asking the DM for it. The player is now allowed to create a unique circumstance because they want to, and can, rather than asking DM-senpai if I can please make an Elf raised by Orcs who worships Bane and doesn't have normal elven elegance.
Most of what you describe is playing for or against type, and that's something that has to do with lifestyle, upbringing and choices; that's the realm of your actual ability score allocation (where you choose to put the numbers you roll), not your racial ability score bonuses (which you don't choose, just as any member of a given race did not choose to be born as), and which Are supposed to be direct physical/biological propensities that make the different races different from each other.
Elves are inclined to better reflexes and better balance than humans – an individual might be pretty darn clumsy for an elf and clumsier than many humans, and if you choose to allocate your ability scores that way, they can and will be – but to deny that they have, as an elf, a real physical propensity in a certain way that is shared by all members of their race, by virtue of being born that way, is to erase a difference that should not be erased.
No, it's not what defines them, and as I said above, I'm well on board with the need for more supporting traits and other interesting ways to help make our different races distinct and flavoursome, absolutely! I'm not fighting that at all! However, racial ability score bonuses exist to convey something that is tangible and real... and it should not be removed or erased.
Some arguments for physical ASI's I accept for being racial, there will be physical differences, but my counter argument is always racial traits. Stones Endurance and Relentless Endurance are paragons of this and wonderful expressions of being naturally durable, higher movement speeds for typically nimble classes, climbing speeds, swimming speeds, unarmored defenses, etc. Mental stats, to me, cannot be justified by race, it makes no sense to be born smarter, wiser, or more sociable, that's just straight up not a thing.
For the rest,
Sure, fairy is probably the most egregious example, I'll pay that... but I'm distinctly nonplussed by the style of most of the final results for post-Tasha races, if I'm honest. To me, they all come across as much less flavoursome in design than the ones that were made when Wizards was more comfortable creating striking racial differences and highlighting them... but I'll allow that most of this goes beyond the ability score situation, which is only one small element of the issue. I'm saying only that it is one element of the issue, and it's one part of a larger problem; in resisting that problem I resist most of the individual small parts of it, even if one of them on its own seems relatively minor.
...If we're nit-picking though...
I promise this is said tongue-in-cheek and in good humour, and with a smile, I swear! None of this is intended as attacking or argumentative...
This fundamentally takes away individuality, though, and that's not how this world works. My mother and father have always been very talented artists and can both draw life-like pictures with a pencil. One sister became a tattoo artist, the other is an art teacher. That's every member of my immediate family and also a true story, my only tattoo I got from my sister and I have a painting of an eagle on my wall from the other. I, however, do not share this creativity. I'm a logistics manager and deal in hard numbers, not artistic expression. At no point in my life was a good at any art stuff, and at some point my family wasn't either. They nurtured their artistic expression (which I guess would be Cha) and I nurtured my work with numbers (Which I guess is Int?) and I'm not "just more artistic" than any other human being out there because of my lineage. Saying "all members of x race are like this just because they are" gives off real "Asians are model minority" vibes, not to make this real life racey, but just being honest with how it comes off to me.
I'm absolutely in agreement with you that it's more defined by interesting and unique racial traits, and that that is where the meat of fun stuff is and should be – I don't disagree with that that... but I still do feel strongly that these generalities for basic attribute propensities being different between different races of people is something that should not be erased... and WotC is seeking to erase it, and I do not support that.
Proficiencies as you mention, should absolutely be part of the nurture side of our character builds – I actually feel that proficiences should not be an intrinsic part of our race choice at all, or should be free-floating if they are (as in, a particular race getting one free proficiency that the player can choose, because this race is generally quicker to master things than others); there is nothing on the innate, nature side of your origin that automatically makes you a better speaker, or knowledgeable about plants – that's all nurture, and shouldn't be hard-defined as part of your race choice.
A case could be made either way. Tabaxi being naturally stealthy makes sense to me, as does races with different eyes having Perception like the Harengon. I suppose it would depend on which skills are being questioned, so I think we can chuck this one up to conjecture.
I do feel as though you've really just done the two things I called against though, in your responses – adding ability scores based on mechanical min-maxing, and adding them by hearkening to elements that you already referenced in your initial ability score allocation, effectively doubling up... but I won't fight that.
Instead, I'll point out that saying you take the +1 to Int because of your human blood doesn't work if you're abolishing racial propensities – humans aren't any smarter on average than half orcs, any more, under Tasha; you've just done the very thing that Tasha's rules are stopping you from doing with all of the races published after them. If they reprinted all the Phb races too be 'in line' with MotM, then the concept of saying “That extra int comes from my human blood” doesn't work any more.
We're not abolishing racial propensities, we're letting the player choose where their racial traits come from to make their character unique. Putting the racial ASI in the stat block should be default, not to force a player to use those stats, but to display the general tendencies of a race, allowing the player to adjust them later for a unique case. Yes, there are people that purely choose based on mechanical advantage, but there are also people that do not, these choices do not exist in a vacuum, and the decision to remove those was not to remove racial traits, but to allow player agency in the character they want to make. The player character
should be different and
should be special.
And on a side note, people already picked race/class combinations purely for mechanical advantage. There were certain combinations you just rarely saw, especially at a table that had min-maxing style of gameplay. Floating your ASI has allowed min-max tables to not subside off "meta" race/class combinations, which racial discussion aside and in terms strictly about the game health, is a good thing.
Tieflings get that +2 Charisma because they have presence – it's racially inborn because they are tieflings; they look, obviously, like tieflings and that causes an impact, one way or another.
The nurture element, upbringing and way of life and so on, doesn't change the fact that their obvious tiefling nature naturally adds to their overall presence unavoidably... that's why it's a racial bonus, not tied to their background or life-style choices... and that's why I feel it should stay. The tiefling that was raised by wolves might have no social skills... but he still draws eyes when he enters a room... and as long as he doesn't open his mouth, or trip over a chair, that will still have more of an effect on what he does than if he were a regular human doing the same thing. It's innate, he didn't choose it, and it's not tied in any way to his upbringing or lifestyle, or even his personal history... it's a racial thing, born to, and it's legitimate and should not be erased.
I have to firmly and strongly disagree. A Half Orc also draws eyes when he walks into a room. So does Elton John, Goliaths, goblins, bugbears, Lizardfolk... All of that attention is external, not internal. A good example of how you can say Tieflings in general tend to be charismatic is using their spellcasting, which MotM has washed away and I personally dislike. Tiefling Spells used to cast off Charisma, but it doesn't necessarily mean Tieflings are naturally charismatic. That's something I wish MotM kept for sure, now you can just choose any mental stat, which makes little to no sense to me since the origins of your magic should be what determines your spellcasting mod. But for the sake of argument let's say I did agree with this decision, the choices of what the spells are is also an impact, like one variant of Tiefling getting the Friends cantrip for free, another getting Minor Illusion, etc, is still a good expression of that specific bloodline.
And on the topic of Tieflings, if you count Variant and Variant Feral, there are 12 different subraces, and you mean to tell me every single one has to be charismatic by nature? I have to disagree with that.
((Now as an aside: I mentioned that the ability to change your base racial bonuses has always been a thing that you can discuss with your DM, and the DMG encourages Dms to be flexible and help players customise heir characters in ways that make sense for them and are fun. It's been a thing for a long time... If a player came to their DM and said “I'm playing a tiefling, but I don't actually have any visible tells that I am one, when I'm fully dressed at least... no horns, I hide my tail, my markings are all under my clothes, and my skin tone is pretty inside human possibilities... I think the +2 Cha doesn't make sense for me, can I have a different racial bonus?” That's absolutely normal and fine, in most cases... Remember, this to Rag and others as well - Charisma is about presence and force of personality. Many things contribute to that, or can, but it's not just about 'ability to talk goodly' any more than it's 'look pretty'; tieflings get a CHA bonus because they have an innate, unavoidable physical presence that impacts everything they do, purely by virtue of being and looking like a tiefling. In a world space where Tieflings are the most common race, or exceptionally normal and widespread, that would be an excellent case to give them alternate racial bonuses.))
This is where I think you contradict yourself. Players already do that kind of thing, the only thing Tasha's system did was put it in the players hands instead of asking the DM for it. The player is now allowed to create a unique circumstance because they want to, and can, rather than asking DM-senpai if I can please make an Elf raised by Orcs who worships Bane and doesn't have normal elven elegance.
- You assumed I was using standard array? Why? I specifically said the seventeen that I rolled... read carefully before you assume ^.^
So I did miss that, but to my credit I assumed standard array because that is meant to be the standard character, meaning that every single race is literally incapable of having a negative modifier on the stat they have a +2 in, which is an egregious thing to say. Rolling for stats is an optional rule and definitely not intended to be what a standard character is meant to look like. I'm playing an Artificer in my game that had 2 18's (lucky day for me, really) and so started level 1 with a 20 in Intelligence and 18 in constitution. This is in no way representative of a standard character and rolled stats often lead to outliers like my artificer, which I admittedly did choose mechanical advantage over roleplay, but I also did explain that mechanical decision with roleplay, and the table I'm playing with is very much a high power gaming style table in that particular game, so this character even with this sort of decision is still not actually the most powerful character at this table. All of our characters have at least 1 20 at level 4 and this is not normal, but it exists because we rolled for stats. Standard Array is what I use to determine the standard character, with point buy being acceptable in the discussion but even still not allowing you to go below 8 or above 15 and posing the same issue; your race cannot have a -1 modifier to your main ASI bonus with few exceptions like Triton, and I see that as a problem.
- Fairy was not released as is; it was in fact nerfed further between the UA and the release... Original fairy didn't have the flight restrictions, and their flying was magical... so UA fairies weren't forcefully obliged to have wings (Perkins even spoke about brownies as one possibility), and they could fly in chain shirts, like their official artwork depicts... released fairies must have wings, their flight isn't magical, and they can't fly in medium armour any more... it was a pretty big nerf to an already underwhelming block.
See, I cared so little about Fairies and how thematically, mechanically, and flavorfully weak they are that I didn't even notice they were actually nerfed. The only Fairy player I've ever seen was a Fairy Monk who played the character as a literal joke the entire time (which at that table was fine, it was kind of a nonsense game) but I have yet to see anyone seriously play a fairy either mechanically or thematically... The race is a joke, but that's basically just a side note. Fairy should have gotten some way of expressing their fey ancestry other than a couple spells. Where is the normal Fey sleep resistance? What about the usual mental save fey PCs sometimes get? Fairy was just made so poor nobody even considers it a viable option at neither power gaming tables, nor roleplaying tables. I guess what I'm saying is Fairy doesn't belong in this discussion because nobody actually cares they exist.
- You're mistaken about the age issue, I'm afraid... or, rather, you've fallen into the trap of saying “They erased most of the differences between different creature's ages, so now it's correct when we say they all live mostly the same length.”, as though that were a defence of the action...
Here's a list:
- Dragonborn don't live about a century, they live shorter lives than humans – about 80 years.
- Dwarves live longer than humans – around 400 years.
- Elves live longer than humans – over 700 years.
- Gnomes live longer than humans – 350 too 500 years.
- Half-elves live much longer than humans – about 180 years.
- Halflings live longer than humans – about 150 years.
- Half-orcs shorter, faster lives than humans – about 75 years at best.
- Tieflings live slightly longer than humans on average, but not by enough to outweigh other variables, generally.
That's it for player's handboook: The ONLY – literally ONLY – race that lives about as long as humans, in the PHB, is... Humans. For the more exotic races:
- Aarakocra live short active lives, no more than twenty to thirty years. This information has been Erased as of MotM!
- Asimar live longer than humans – up to about 160 years. This information has been Erased as of MotM!
- Bugbears live shorter lives than humans – maxing out at about 80 years. This information has been Erased as of MotM!
- Firbolgs live much longer than humans – up to 500 years. This information has been Erased as of MotM!
- Genasir live longer than humans – about 120 years. This information has been Erased as of MotM!
- Lizarfolk live shorter lives than humans – rarely more than 60 years. This information has been Erased as of MotM!
- Minotaur live longer than humans – up to 150 years. Theros-based Minotaur do have human-like lifespans, though.
- Shifters live shorter lives than humans – up to about 70 years. This information has been Erased as of MotM!
- Tortle live short lives – at most about 50 years (which, given the creature they're based on, is kinda silly, I'll admit). This information has been Erased as of MotM!
- Tritons live about 200 years. This information has been Erased as of MotM!
- Warforged are a mystery! No-one knows how long they live!
- Loxodon live up to about 450 years, much longer than humans.
- Goblins live at best to about 60 years, and age notable faster than humans. This information has been Erased as of MotM!
- Goliath age slightly faster than humans, and live less than a century. This information has been Erased as of MotM!
- Kenku live to about 60 years at most. This information has been Erased as of MotM!
- Kobolds can live up to 120 years (but rarely do). This information has been Erased as of MotM!
- Centaurs, Changelings, Leonin, Satyr, Tabaxi, Yuan-ti, Eladrin, Gith and Hobgoblins have lifespans comparable to humans... and of these nine races, six of them were only release after this homogenisation was perpetrated... so we may never know what their actual lifespans may have once been like.
To be clear: Of the races presented, without making exceptions for extra subraces,
- 10 have human-equivalent lifespans and live about a century at best.
- 24 have lifespans that are not human-equivalent; 13 live longer, and 11 live shorter lives.
- Human lifespans are most decidedly not the majority case, by any reading.
- The generic “everyone lives a century” blurb says that races that live longer will say so in their block. Of those 13 that live longer, only 6 actually
do so, and five of those
only because they have not been re-released with MotM – the rest have had that information simply erased. All races who live shorter lives than humans have had that information erased. They have been reconnected into homogenisation and 'mild' racial erasure. It's not 'inclusive' – it's just erasure.
(I think I covered everything that wasn't a subrace of an existing race. I might have missed one or two here or there...)
Aarakocra to human friend: “Look... my people don't live as long as yours do, so maybe if you listen I can give you some of that perspective that you're always complaining that your elf friend lacks.” - Oops, not any more. Information Gone. Racial flavour: erased.
Anything under 100 years and above 70 is pretty much still a human lifespan. It's not like humans just live until 90 and then die at 90 every time, it's an estimation. And anything 100 and under is literally within the century as it describes. It's not homogenization, it's generalization, which is it's own beast to overcome, but should not be treated as homogenization. What's
way more important than lifespan is definitely the rate at which a race matures. I think that's what really needs to be discussed over the lifespan. The vast majority of PC's I have seen that aren't elves are usually less than a century old, so this generalization, while maybe not a good thing (especially for DMs who want to make wise old NPCs) is not as vile as you're making it out to be. Very few people make characters above their own age, most aim around 20's-30's in my personal experience. Most, not all, but still.
Note: Generalization is very bad in my opinion, but it's definitely different from homogenization. Custom Lineage is homogenization, since that was literally just WotC saying Variant human is making everyone play only humans, so let's just give Variant Human to every race and call it good. Basically homogenization is when you say it's all the same, and generalization is when you stay away from specifics. And I like specifics. I want to know how old the average Triton lives because I want to push that age. So it's 200? PC's find a Triton that's 225 who knows things others don't because of his age. But I think it's important to recognize the difference because if you think it's something it's not then you begin arguing things that don't make sense. WotC has a habit of making a book with partial information and saying "IDK DM You make it up. $40 please" which is what they did with age. DM has to do it now, which is lazy on WotC part and I definitely have not purchased any material that reads like that, recent books included. The resources are online and I'm not paying someone else to have me do their work anyway, which is what generalization does.
I think what it's saying here is there is a general idea for what constitutes a small or medium creature in 5e already, so instead of listing so many variations on height one can have, it's easier from a writers perspective to say that as a race they are, in fact, small, but not tiny, and therefore can fall within a size category.
Noooo.... it's not saying that. It's saying: “Player characters,
regardless of race, typically fall into the
same ranges of height and weight that
humans have in our world.” Because that's literally what it now says. And it's ridiculous. You can make extrapolations and you can make excuses for the writing, but that's all you – what I've quoted is what it literally says now.
There's a table that lists the averages for height and weight and the average bracket zones using die rolls, for each race. They could update this table, but they choose not to; instead they choose to say that everyone is the same, regardless of race.
Fairy is the go-to example here again; what's a fairy's average height and weight? No, for real... what is it?
The description implies that they're very small, just not quite as small as pixies... so it would be patently incorrect to use, say, the halfling line on the table; they're just
not going to be that heavy, realistically. We don't have a smaller line to use though.
So as written right now, the formally as-written rules tell us that Fairies are about the same average height and weight as a
human, but, they are still small, and if you'd like to roll on a different line that you think suites the build you're imagining your fairy having, that's fine. I take issue with that. I want them to give us a guideline that actually lists an average height and weight bracket for this race of creature,
OR else create a more flavoursome description with more soul, and allow your size to be small or medium, as they've done with some races now (which I very much approve of). I also want Tiny to be allowed, in the same way you want Large ^.^
I think what it means is Halflings are small, and organic matter for them weighs about the same as a human, so while a Halfling is 3 feet tall, they weight about what a human that is 3 feet tall would weigh. Basically, a human of x size would weigh x, so a goliath weights what a human of 8'2" would weigh. At least that's my interpretation.
You put the +2/+1 where you want and you modify the justification as needed. It’s absolutely no different from how you justified the explanations for the other ability scores. No matter the method you allocate your scores, even if you aren't using floating ASI's and are leaving the original default racial ASI's, you're still doing the same thing in the same way. The key point is that the numbers and where you decided to put them came BEFORE the justification.
You're arguing that floating ASI’s pushes players into making game-centric instead of role-playing-centric choices, but do you not think that fixed racial ASI’s also pushes players into making game-centric instead of role-playing-centric choices? Because it does.
Exactly this. People already chose mechanical advantage over roleplay anyway. Pre-Tashas I don't think I saw a single caster pick Half Orc or Goliath, they were all martial classes. Any mechanical argument can be easily countered with the fact that it's already happening. Mechanical arguments are literally just "The thing that's already happening will continue to happen but in a different, more versatile way!" and when speaking about the mechanical advantages and disadvantages of the Tasha's ruling, that's when you get into the "If you don't like it don't do it" territory because mechanically speaking, that's what it really comes down to. Either you want your martial-inclined races to stick to being better at martial classes, or you don't. That decision will always be table-to-table.
EDIT: And to your credit, these arguments and points are way more valid than what was seen before, that's the only reason I'm engaging in the debate.