Look. Here's the difference between 2 SRs per day that heal half health and Hit Dice SR implementation.
2 SRs per day. MC, Lae, Wyll and SH as party. SH gets badly hurt and uses half spell slots. Lae is also badly hurt. MC and Wyll, not so bad. Only maybe 5 HP each lost. Wyll used all spell slots. Use SR. Lae and SH heal half health. Use potions to heal the rest. MC and Wyll are now full. Wyll gets spell slots back.
Another battle. Everyone is really hurt. Half health gone for everyone. SR. Full health all. SH no spells left. Same with Wyll, but Wyll gets his back.
Another battle. Wyll really hurt. SH really hurt. Lae really hurt. MC okay. No more SRs left. Well. Guess I'll end day. What choice do I have?
Now, HD instead, but same basic scenario. First SR. SH uses 2 HD and heals a total of 1d8+Con bonus per HD used. She heals half health. Lae gets 1d10+Con. She heals roughly half health, also using 2HD. MC uses 0 HD. Why bother? Same with Wyll. Everything else is the same.
Second SR. Everyone uses 2 HD. SH is out. Lae is out. MC and Wyll still have 2HD. Everything else is the same.
After the 3rd battle, player decides that MC is okay. Uses 1 HD and can continue. Wyll uses 2 HD and can continue. Lae is out of HD, but she restores Second Wind. After SR, she can use Second Wind and heal. Player uses 3 SRs in a row to heal Lae up more using Second Wind. Lae can continue, which is a benefit of being a Fighter. Player switches out SH for Astarion. Now the player can continue the adventure. Same day.
Later. Another fight. 2 SR are used. Player switches Wyll out for Gale. Adventure continues same day.
This is the choice players now have, and the adventure can continue longer each day.
Now, add companion dialogues to a few of these SRs, because I don't think Ragnarok knows what they're talking about, and they need to untie a lot of dialogue from long rest anyway because it's a bad game design, and viola. Rest mechanics are more intelligent and strategic and provide a better player experience.
Last edited by GM4Him; 12/06/22 11:36 PM.