So what if a tadpole? It is a computer game and they have their rights.
You write as if it were some unusual rare problem, not something that exists in virtually every game and is obvious to virtually every player. It has always been this way, and if it is otherwise, there are individual exceptions. If the game tells you that the big bad guy is about to destroy the world and you need to hurry up. Then you might as well go to the field to collect cabbage for the farmer, the bad guy will wait.
The lapse of time and rush in the games has always been and will be contractual.
It was literally the same with rest. In how many crpg games does this make any real difference?
In BG1 and BG2, there were no consequences of frequent rest for the main quests. In side quests, they hardly existed. It was the same with IWD or NWN.
In newer titles, the only game that really had any limitations is Kingsmaker, but here again it turned out to be a mistake and in such WOTR the limitations practically do not exist.

Do you want time to matter? Your choice, but that doesn't mean people will agree with you.
If you don't want discussion, nobody forces you to.