I'm kind of confused at your reaction, to be honest... I don't believe I've attacked you at any point (if it's come across that way, I do apologise - it's' never been my intention) or told you that your way of playing is wrong - legitimately we seem to be *mostly* on the same page, with a few specific differences of perspective - which is fine! I'm not against people using Tasha's system if they want to, and I'd never tell another person that their way of playing is wrong. I've stressed multiple times that this is intended in a friendly manner, and spoken in good humour.
I'd ask you to explain the buzz phrase you're using there, since you've said it twice now and... seem to be implying that I'm being racist in some way? You're going to have to explain that to me - though it might be best saved for a PM, since it's sounding pretty off topic by this point.
I never said I couldn't play the other races - I merely pointed out that I cannot play the new races without using Tasha's system for ability score bonuses, because defaults to play to or against don't exist for them. I would prefer, generally, to play with the default racial bonuses for a character, and work with them or against them as appropriate for that character, as part of their birth and heritage. I can't do that with Tasha races because those defaults don't exist - I'm forced to play them using Tasha's floating-point system, and I don't have a choice in the matter. I'm not telling other people how to play their game - I'm being told how I must play mine.
As for ability scores... Here, and I quote:
Determine Ability Scores
Much of what your character does in the game depends on his or her six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet.
The six abilities and their use in the game are described in chapter 7. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important.
You generate your character’s six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers.
If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.
Now take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race choice.
Rolling is presented as the method of generating ability scores. The standard array is present second, after that, as an option if you don't wish to use the primary method described first. After that section there, under a separate subheading is this:
Variant: Customising Ability Scores
At your Dungeon Master’s option, you can use this variant for determining your ability scores. The method described here allows you to build a character with a set of ability scores you choose individually.
You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8.
This method of determining ability scores enables you to create a set of three high numbers and three low ones (15, 15, 15, 8, 8, 8), a set of numbers that are above average and nearly equal (13, 13, 13, 12, 12, 12), or any set of numbers between those extremes.
Rolling is presented as the primary, main way of generating your scores - it's mentioned first, and all other methods are mentioned in relation to choosing not to use that method. Standard array is presented second, as the first alternative to rolling, if you want to save time, or if you don't want to use rolling. Point Buy is presented as a variant, tertiary option, that should be invoked at your DM's discretion, rather than being a standard method.
I've been perfectly polite to you, I'd request that you show the same respect to me and other forum members, and not sling insults and call names, please.