I'm not sure more SR/day would really makes them more meaningfull compared to LR. As Rhobar said, it would just extend the day with a few more free heal which as is doesn't look appealing to me.
That said there's no point to limit short rest to 2 /day in my opinion and Rhobar had also given a good solution we've already talked about for camp events : a queue, and each event trigger one LR after the other.

Hit dices would give players a lot of control on their days. If we could SR as long as we have hit dices, players could just CHOOSE and manage their hit dices according to their preferences.
This is just a perfect solution.

- Icelyn could still rest after every combat to burn his ennemies with all his spellslots at every combats.
- Ragna could still use half his hit dices (more or less what we have now) before going further.
- Rhobar could use most of his Hit Dices to be fully healed after one short rest before going further.
- And I could really try to manage my hit dices as much as my spellslots to long rest when I feel that I don't have any other solution left.

With a "auto heal" convenient button it would at worst be only one more click than now with a full control possible for everyone.

But I've probably already given my arguments it in this 12-page thread that nobody at Larian reads anymore.

Last edited by Maximuuus; 13/06/22 07:32 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus