I know it's probably semantics, but I hope people realize that RTWP does not exclude the game being turn-based. It's just that the turns play out 'in real time'. It baffles me that not more effort has been put in by dev's to make an advanced auto-pause which feels like turnbased but can be modified for different types of flow (e.g. autopause after action, or only start of turn). As someone who grew up on RTS and RtwP games I simply can't understand how people prefer the artificiality and static feeling of TB, not that bothered by TB but simply preferring the flow of RtwP and good auto-pause.

Having something to do while waiting for all the 36 goblins to take their turn - reactions, possibility to counter/interupt actions of enemies, ... would be an improvement. Or implement mob behavior per group of enemy NPC's where it makes sense (e.g. 3 goblin archers doing sim stuf)