Originally Posted by mrfuji3
Originally Posted by RagnarokCzD
Tying dialogues to Short Rest is mechanicaly impossible ... i thought we are allready beyond that, since it was repeated at least dozen times. O_o
No. This is nowhere near mechanically impossible and repetition wont make that claim any more true. There are many implementations that would enable this: short rests taking place at base camp, dialogues during short rests taking place at base camp, dialogues during short rests happening in the main world, dialogues during short rests happening in their own short rest pocket dimension, etc. Each solution would require some amount of work from Larian, but work does not equate to impossibility.

Also, the goal is to *untie* dialogues from anything. You should be able to talk to your companions nearly everywhere, without having to commit to take a long or a short rest.

Except that people were complaining that LRs take you back to camp. That's why we have the new camp stages we have now. As to whether or not it's impossible, I can't say, as I don't know how this engine handles stages in cutscenes, but in NWN, I could make a cutscene happen anywhere. It was definitely easier to have a set stage for the setstage commands, but I could work around it. I'm not talking about what others could do, or how easily, I'm simply relating my own experience with the Aurora Engine.

It's easy to get confused about this new goal of untying dialogs from resting, because I was initially told that I wasn't supposed to get every dialog in every playthrough, even though that wasn't what I was talking about. Much like I was told in this thread that it takes longer than 2 or 3 minutes to talk to Shadowheart, even though I never said how long doing x or y would take. It's a fairly surefire way to lock out dissention to an idea though, because a lot of people will see someone deliberately misrepresent them, and just quit posting. It's like "there's not a lot of micro-management required", even though you have to go through every active character to decide whether or not you're using HD for this SR or not, every time you SR. If that seems off to anyone, then you'll understand why I just shook my head and moved on to other things. It's not because an argument that is the equivalent of "nope, you'll just have to micro-manage HD every time" convinced me, it's that I'm convinced that the poster is so sold on the idea that they're willing resort to logical fallacies to support it. Think the Wizard of Oz, when Dorothy is told to "ignore the man behind the curtain" even though the man behind the curtain is the Wizard.