Originally Posted by RagnarokCzD
Originally Posted by Gray Ghost
If you want to heal up partof your party but one character isn't hurt badly, you can just not use their hit dice.
That is true ... but why do you mind?
Yes, your characters who were not hurt are now just as healthy as they were ... but ... i just have to ask: So what? laugh

I mean i could understand you would mind if you would need to spend some kind of resources to heal person with full HP ... but you dont. O_o

My reasoning here is that you never have to waste a rest, as it were. Like if you're out of potions and half your party is fine, but half of them are near dead, then you can just heal the ones you want and the ones that don't need healing don't use hit dice. So you're able to short rest more often overall since you can actually ration out healing more intentionally.

And honestly, I don't really "mind" per se. I think the current system is flawed, but the only aspect of it I'm truly firm about regarding the opinion that "this needs to change because it meaningfully detracts from the game" is the way dialogues are tied to long rests. Beyond that, any other changes to the system would really just be polish in my opinion. I'm bummed that Warlocks and Monks (two of my favorite classes) will be made less useful as a result, but that's what story difficulty is for I suppose. And really, I don't actually know the system well enough to fully understand the flaws and such as I'm playing anyway.