Edit: This was written while Mrfuji and Ghost responded, so it applies to what was said prior to his comments.
Sigh.
Guys. That's why I was saying SRs take you to camp and dialogues are attached to SRs also. Then the cinematics wouldn't have to be redone to some great length. They'd be more like lighting changes. It'd be no different than, and should be easier, than their mini-camp rework. Same dialogue. Same positions. Except instead of night for the dialogue, it could be redone for day. No other changes.
And that's why I'm saying that Hit Dice instead of the 2 per day SR limit works better. You can get in more SRs per day and thus would have more chances to trigger certain dialogues so you don't miss them. (I mean, besides all the other reasons I was suggesting HD limiting SRs.)
And again, some dialogues really don't work outside of camp. Astarion trying to bite you on the neck while you sleep wouldn't work except during LR. However, SH saying, "I don't think this is a good idea. We need to find a healer because we could turn at any second," DOES work outside of an LR but wouldn't work outside of camp. Why would she say this dialogue at all unless you are attempting to rest and she disapproves. But this dialogue doesn't make sense if it isn't triggered before you meet Nettie. So, it makes more sense to trigger dialogues also during SRs at camp so that you can trigger this dialogue more easily during the first little quest to get to the grove.
And HD is not micro-managing anything. You are convinced it's some complicated system that requires a lot of work. It's SUPER UBER easy. Not even remotely challenging. It's WAY easier to manage than the current item management nasty mess we have. WAY easier. I can't stress this enough.
And again, you don't waste an SR with HDs. You don't have situations where you really need to SR because Lae'zel is out of Action Surge and Second Wind and needs HP but Gale is full health and doesn't need healing. You can spend HD on Lae'zel and save Gale's HD for later. And how hard is it? Click Short Rest, click on one or two Hit Dice, roll and value are calculated instantly without animations and applied to the character, and you're done. Game keeps track of how many you spent so you don't have to. Next time you SR, you can see how many HD you have left per character, and YOU decide whether you spend them or not.
I'm just saying. It's not hard, it makes sense, would help fix the dialogue issues more easily than trying to rework them all so they CAN be outside of camp, gives more strategy and control to the player, extends the adventuring day, which makes sense from a story perspective, and SO Much more.
Last edited by GM4Him; 13/06/22 02:23 PM.