@Stabbey you summarized it well (credit to @GM4Him for the detailed idea), with the caveat that "any rest" scenes hopefully have modified lighting depending on whether you view them during day (short rest) vs night (long rest). This is probably the most basic fix that adequately addresses my concerns. Sure, it'd break some immersion by teleporting from short rest to camp for cutscenes, but it'd be well worth it imo.