Originally Posted by RagnarokCzD
Originally Posted by Maximuuus
Hit dices would give players a lot of control on their days. If we could SR as long as we have hit dices, players could just CHOOSE and manage their hit dices according to their preferences.
This is just a perfect solution.
When you put it that way, it certainly sounds more appealing. laugh

But still ...
Im just not quite sure if that is a good idea ...

Imagine party ... Battle Master, Warlock, Rogue and Moon Druid ...
Everyone gets resources (except Druid he gets only Wild Shapes ... on the other hand thats often all he need) replenished via Short rest ...
And they will use exactly single Hit Dice after every combat (for first one Fighter uses one, after next battle Warlock uses one, after another Rogue uses one, after another Druid uses one, etc. ) ... so their resources are back, since they just rested ... the rest they heal via potions and scrolls ...

Tbh I don't understand why it would be a problem.
You're just not ready for the "BG3 full playtrough in 1 IG day" challenge wink

Time won't ever really matter in the game so if your full day is 16 hours while mine is 32... it doesnt matter and none of us will even notice it.

Originally Posted by mrfuji3
I agree with everything you said, but my feedback is still: this way of designing cutscenes is extremely limiting, and Larian should reconsider doing it this way for any cutscenes they haven't yet designed

100% agree !
Lets at least remove cutscenes from minicamp so they can be physically added to the map and add notifications when someone has something to say in a main camp.
(Yellow ! on the portrait rather than uppon their head + "I'd like to talk with you in our camp")



@GM I'd absolutely hate that Short rests bring us back to camp tbh. Being teleported in pocket camps even more is not a good option to me. On top of that, it wouldn't make sense to me roleplay or immersion-wise to go back to camp to take a short rest. Gameplay-wise, we would just loose time for the sake of cutscenes (not a lot let's be honnest but whatever).

But I'm not trying to find another solution because I don't really understand the problem with the "queue".
What happen currently if you haven't long rest before meeting Nettie without seeing the cutscenes you're talking about ? Couldn't it remains the same ?
I'm not sure all companions have a lot of story-related (tadpole/healer/...) cutscenes. Most of them are related to their own stories.

I may definitely be wrong on this one (Patch 7 was a long time ago) but I'm not sure it would create huge issues... or at least bigger than what we can currently have.

On top of that, if it was clear that someone has something to say at camp... we could just choose to travel to camp rather than waiting for the next long rest.

Last edited by Maximuuus; 13/06/22 07:42 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus