I can't help but feel that all this debating would have been a non issue if they had simply added a proper in game clock with a day/night cycle. Long rest would be effective once per day (but could be taken at any time of day) and the number of short rests could possibly be varied according to game difficulty settings. Hit dice could be used or not, depending on each character's need.

Originally Posted by GM4Him
Honestly, I'd prefer if as many dialogues were able to be outside camp as possible.
This would be wonderful. If the distance we travel is supposedly so far (an in game clock would have helped with determining this) then having to go back to camp for a short rest would be extremely immersion breaking. They would have to add teleport circles for this to work. If we are stuck with having to have all conversations at camp with the current system then they just need to stay being done during a long rest.