Thanks for the responses guys
For me the food thing isn't bad, I don't actually dislike it, it just needs some attention to it to give it some meaning. I can imagine that food will be much less accessible, without stealing or purchasing it, when we actually get to Baldur's Gate and I did notice there was a lot less food to be had in the Underdark but because it's currently so accessible it hasn't really been anything other than window dressing for the game.
So, my take on it would be to add a spoiling mechanic where food
sent to camp only lasts one long rest then spoils unless it's preserved. Food you keep on you wouldn't spoil but you'd have to carry it... Things like wine wouldn't spoil but have a higher re-sale value so you'd have to choose between keeping for supplies or selling it for cash. You'd only be able to preserve when at Camp with a successful Survival roll and any failures would make the food useless. Preserved food never spoils and has half the weight but only half the value (round up) of fresh food.
I would also add in a mechanic where if you spend a small amount of food while taking a
short rest you get a bonus to HP recovery or something like that. This way you are encouraged to keep some food with you rather than send everything back to camp.
For most of the game food shouldn't be a big issue but they've teased a long journey at the end of EA and there's also the possibility of traveling to other realms so that could be an interesting opportunity to use food to add an extra level of difficulty to the adventure so I'm not advocating removing the mechanic enterally. However, for some this would be just an annoyance so I would also add in an
option to remove food enterally for people who just don't want to bother.
Anyway I'm curious what people thing and what other option short of removing food sound reasonable.