and I think the game designers shouldn't spend time to make a companion to be the player character.

because a companion can never be the destiny, even they can not be the destiny backup.

a companion might be have his/her legendary story in the game, and our player character's decisions will sway his/her story, no matter bring up their legendary or strangle his/her ambition in halfway.

as I suggest earlier, the game designers should put more efforts in our player character's freedom in dialogues and companions' character.

and I replenish, the "binding system" that is the true loyalty compares with the "relationship system".
with the "binding system" your player character will have the true influence with the binding members and the right to speak in the party(you have more votes in the party).

Last edited by stevelin7; 16/06/22 04:12 AM.