Barking at the wrong tree here, because I’m absolutely NOT against having fully voiced dialogues for NPCs in games that can clearly afford it.
What I’m against is unreasonable expectations like “We should be able to create 50 different main characters” paired with “They should also have every line voiced. with countless different vocal timbres”.
But hey, maybe this is an area where partial automation/machine learning will be able to help one day: have a couple of actors recite every line, use software/filters to create alternated versions of these.
Like in those deepfake videos.
Last edited by Tuco; 16/06/22 08:25 AM.