I wonder what something like Witcher or Mass Effect would be considered if they didn't involve any sort of character building, it was just dialogue options, and the same combat, and that's it. No levels, no equipping gear, no skill selection. Heavy Rain is one of the few games that had dialogue options but no number crunching, and I don't really consider that an RPG.

Last edited by Boblawblah; 16/06/22 05:11 PM.