You might argue why the food mini-game is required in the first place.

It seems like a mechanic to limit the amount of Long Resting in the game, but it completely fails to accomplish anything of the sort. It's just extra item management and extra clicks before resting.

What if food was so sparse that it actually would somehow influence your choice to Long Rest? So that you actually would have to look for it, manage it, and go back to Druid Grove to buy more before resting if you run out. How much fun would that be? They can't lock the player out of the game and stop us from resting even if we are being too careless with food. Starving under normal circumstances would be ridiculous. So how could such a food mechanic ever function as a Long Rest limiter? If it can't limit resting, why do we have to go through the hoops?

This is why previous D&D video games haven't had such a food mechanic and use other means to limit resting, such as random encounters, no rest zones or hard supply limits and gold tax. Pathfinder did the best job turning the camping into the real event it deserves to be, in actual locations rather than the fake nowhere safehouses we have in BG3.

It's great Larian are trying new things but in this case it seems like the wheel does not need reinventing.

Food getting spoiled would only add an extra level of complexity, more hoops, on a system that fundamentally doesn't work.

Last edited by 1varangian; 17/06/22 06:19 AM.