Yeah, it seems clear cut that:
1) Origins will have full VO
2) Custom characters will have full VO too.
Well, it's not, really.
This answer was vague and worded dubiously to begin with
What brings me to believe they meant full VO, is that two post before asked precisely about that: does voiced mean barks only, or will dialogues be voiced as well. To which answer is "it will be full VO". I will not hold them accountable if they won't do it based just on this post, but it seems to me they meant it in this post.
Response to couple points made earier:
By the way, how would a fully voiced Tav work? You have several dialogue options, like you have now, you pick one and then listen to Tav reading it aloud? I can't imagine that to be a very compelling experience. Escape buttons will be feverishly hit.
But dialogue options could be made very succint (for example: 1. agree 2. disagree 3. ask for a reward 4. act offended 5. act surprised), with Tav voicing those options according to some preset communication style that fits her/his character (something that you set at character creation). That way, it could be interesing to hear Tav speak, to hear which brilliant prose Larian's dialogue writers have come up with.
What you are discribing is Bioware conversation wheel - it's goal was to have conversation options so short that players can make decisions without interupting the cinematic look of the game. What we have in the game isn't far of from what you are describing. One of my issues with BG3 is how dry the writing for the protagonist is. I am used to cRPG allowing player express their character - not only actions, but how they feel about things. Compare it even to good old BG2, and see how much intent concersation options have, and that's nothing compared to stuff like Planescape on PoE1&2.
![[Linked Image from i.imgur.com]](https://i.imgur.com/4kO6Qoj.jpg)
BG3 protagonist writing wouldn't work if it was just read out - perhaps Witcher3 could be a good comparison, where lines are more comprehensive, but VO delivers a more comprehensive and characterised response:
![[Linked Image from i.imgur.com]](https://i.imgur.com/XTmihFr.jpg)
Interestingly the initial BG3 demo had lines written in this werid past style, that would make much more sense, if after picking a line a character was meant to say something. In the demo Astarion (who Sven plays as) seems to be doing his own narration... is that the full VO meant in the reddit post? A unique narration for custom PC and origins? Was it "magic" of a demo? I don't know
![[Linked Image from i.imgur.com]](https://i.imgur.com/FwpOXmz.jpg)
I'm for the group that doesn't want full VO for the player character; it's simply not feasible to do it acceptably.
I agree with all you have written, but I have some thoughts specific to BG3 - I dont think we get enough tools to characterise our character. While I usually prefer to fill the gaps in my imagination, to me BG3 doesn't have "gaps" but a big, black hole where my character should be. As such giving my Tav one or two specific voices doesn't really diminish how little characterisation I can do at the moment. I think that in an unlikely case that BG3 would have full VO for protagonist it would either be: origins only and no for protagonist, or origins and one or two choices per sex for the protagonist, like it is in Inquisition. Putting customs aside, I think origins would benefit a lot from having custom VO to better support their characters - and I do believe that once again origins will be THE way to play, with origins being an option for long time RPG players.
While lack of voices to choose from would be a disadvantage it could be enhanced, if those few voices had some variation in them - like depending on class or race, some lines would be different.
While it is not something I would want and would consider it a massive waste of resources, at this point I would welcome full VO - something to give my PC some presence in the game. It would be a big expense but at this point I am not writing anything off as impossible.