Hi there, I hav just sent this to Larian via their feedback function on the website, but I figured it might be interesting what the rest of the community thinks about this issue:



What I am talking about is the lack of interesting (or rather the complete lack) of evil camp followers when you choose to invade the grove and later help Nere kill the gnomes in Grymforge.

If you freed Volo, he will be recaptured at the goblin camp party and, presumably, hates you forever from then on.

Halsin is an incredibly well-designed character that is incompatible (as far as I know) with the evil path.

Barcus Wroot is a gnome with an incredibly interesting side storyline, which you just completely lose if he dies at Grymforge. (If there is actually a way to recruit him even if you are on Nere’s side and play utterly evil, I haven’t found it yet)

Finally, not even Minthara stays at your camp after convincing her to not kill you after the party, which is really a shame. If you have something planned for her after, that is awesome of course, but that doesn’t solve the overlying issue that:

There is a complete lack of camp followers for those who chose to play evil, which disincentivises players to play an otherwise well-designed story. Compared to the 3 humanoid camp followers we can already acquire when playing good, this feels like we lose out on so many interesting stories.

To sum up, my suggestion is to introduce at least one camp follower that people who play the evil route can acquire. We want to play evil, but we don’t like feeling as if we can’t experience the game fully because we chose a certain path. Being evil doesn’t have to mean being lonely.

A character who is already in the game and who I think would make a great follower is the goblin Sazza. Sure, good players can free her too, and evil people might not care about her at all, but she is such a cool character that it would be a shame to never see her again after convincing Minthara to not kill her. It would be awesome if she could get a mini-storyline as well, similar to Barcus Wroot, that incentivises evil players to help her, and good players to not help her. So she could be a kind of counterpart to Barcus Wroot, for more evil-aligned playthroughs.


I know this is a lot I am asking here, but I genuinely believe that this would add SO much to an evil-aligned playthrough. Once again: evil doesn’t have to mean lonely.



So, what do you forum people think? If this is something that a lot of people agree with, it would be great to let Larian know.
Anyway, thanks for reading, bye-bye!